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Ghost of Tsushima for PS4 Reviews - OpenCritic

Game Information

Game Title: Ghost of Tsushima
Platforms:
Trailers:
Developer: Sucker Punch Productions
Publisher: Playstation
Review Aggregator:
OpenCritic - 85 average - 88% recommended - 94 reviews

Critic Reviews

3DNews - Алексей Лихачев - Russian - 7.5 / 10
A decent open-world game with gorgeous art direction and some unfortunate missteps which become more and more apparent the more you play. Whatever you are doing here, almost every mission ends up with two or even three fights with mongolian soldiers. And even engaging stories during these quests can't fix the repetitiveness.
ACG - Jeremy Penter - Buy
"An absolute pleasure to play"
Ars Technica - Sam Machkovech - Unscored
If you need to get lost in over 30 hours of heroic gameplay right now, in a single-player adventure with no online connectivity gimmicks or content locked away as DLC, Sucker Punch has you covered with an instant contender for 2020's game of the year.
Atomix - Alberto Desfassiaux - Spanish - 91 / 100
Yes, we have the presence of some clutches and design flaws very typical of the subgenre to which this title belongs, but nothing that overshadows the experience that this closure represents to the great exclusives of the PlayStation 4.
Attack of the Fanboy - William Schwartz - 4.5 / 5 stars
Ghost of Tsushima is a masterclass on how to make a palatable and focused open world experience
AusGamers - Kosta Andreadis - 8.1 / 10
Ghost of Tsushima isn’t perfect, not even close. But neither is Jin Sakai, and his journey from Samurai to Ghost is one worth savouring, and a Legendary Tale all its own.
CGMagazine - Lane Martin - Unscored
I adore Ghost of Tsushima in some pretty major ways. It certainly isn’t a perfect game, but it is fairly close.
COGconnected - James Paley - 90 / 100
I can think of no better game to be the swan song for the PS4.
Cerealkillerz - Gabriel Bogdan - German - 8.7 / 10
Ghost of Tsushima often loses itself in visual details and is missing endgame challenges but still offers enough gameplay variety and content to even get classic open world RPG Fans on board. For fans of the world of samurais and katanas this game is definitely the best one in years.
Critical Hit - Darryn Bonthuys - 9 / 10
A melancholic tale of war and a fitting epilogue to a current-gen era, Sucker Punch's latest effort is a slick showcase for the PlayStation 4 that draws you into a world that never fails to impress. Ghost of Tsushima is a masterpiece of precise gameplay, emotional turmoil and powerful world design.
DASHGAMER.com - Michael Pulman - 9 / 10
Ghost of Tsushima might be the last big gun on the PS4, but it’s also one of the best, albeit for a slightly disengaging main plot.
Daily Mirror - Lloyd Coombes - 4 / 5 stars
This quest for revenge might not challenge your expectations, but there’s no denying the amount of fun to be had off the coast of Japan.
Daily Star - George Yang - 5 / 5 stars
The gameplay is fun, the narrative and its characters are great, and the art direction is absolutely beautiful. The pros here vastly outweigh the cons. Ghost of Tsushima is a breathtaking adventure.
Destructoid - Chris Carter - 9.5 / 10
With Ghost of Tsushima under its belt, Sucker Punch deserves to be in the same conversation as Insomniac, Naughty Dog, and Sony Santa Monica. If this generation is to wrap up soon, it's fitting that it'll end with Tsushima: one of its most beautiful games thus far.
Digital Chumps - Nathaniel Stevens - 9 / 10
Ghost of Tsushima is a narrative-driven game that has unique combat, a plethora of exploration, and enough heart to keep gamers coming back for more even after the game is beaten. The lack of a combat camera locking system will certainly cause some frustrations, but that is small potatoes when compared to the rest of the experience. This is the game Sucker Punch said it would be, and you won't be disappointed.
Digital Trends - 4.5 / 5 stars
Ghost of Tsushima is one of the best games I’ve played this year — it might’ve been my favorite, if not for The Last Of Us Part II. Jin Sakai’s story is violent but thoughtful, delivering an experience that feels unique on the PlayStation 4 despite the fact 2020 is the console’s last year before the PlayStation 5 makes it obsolete.
Digitally Downloaded - Matt Sainsbury - 3 / 5 stars
A wild misfire with every narrative element it attempts, and it boils down to this: Sucker Punch decided to do a historical epic inspired by Kurosawa… and produced something that fails as both history and as a pastiche of Kurosawa.
EGM - Mollie L Patterson - 8 / 10
Ghost of Tsushima falls short of the kind of gameplay we expect from developer Sucker Punch at this point, but then excels all other expectations in its storytelling and world building. Protagonist Jin Sakai and the rest of the cast are all fantastic characters, and the tale they tell is one worth experiencing—even in those moments where the gameplay may falter.
Easy Allies - Brad Ellis - 8.5 / 10
Review copy provided by PlayStation. Ghost of Tsushima is a captivating journey through ancient Japan with fluid swordplay and a gorgeous world to explore.
Echo Boomer - David Fialho - Portuguese - Loved
Despite some minor flaws, Ghost of Tsushima is trully a love letter to samurai cinema.
Eurogamer - Chris Tapsell - No Recommendation / Blank
Limited by a rote and rigid world, Sucker Punch's samurai homage pairs okay action with enjoyably committed, if awkwardly fawning melodrama.
Everyeye.it - Giuseppe Arace - Italian - 7.5 / 10
In short, the Ghost of Tsushima wind blows lightly.
GAMES.CH - Benjamin Braun - German - 89 / 100
Sucker Punch combines an epic, profound story about honor and the will of freedom with versatile action in an atmospheric setting in pre-industrial Japan. The diverse game world with all its cultural references offers a worthwhile and vast proposition, never becomming an annoying obligation.
GRYOnline.pl - Polish - 9 / 10
This is a great work to say goodbye to PlayStation 4, not only dotting and after a few really good years of using this console, but also allowing you to look optimistically into the future, waiting for what studios such as Sucker Punch Productions will prepare for the next generation with better technology.
Gadgets 360 - Akhil Arora - 8 / 10
Ghost of Tsushima falls a bit short. The narrative blocks and storytelling are too straightforward. To add to that, the side-quest bloat seeps the narrative of its pacing
Game Informer - Matt Miller - 9.5 / 10
At turns both melancholy and thrilling, Ghost of Tsushima is the open-world action formula at its most mature and immersive. Deep, rewarding, and hard to put down
Game Rant - Anthony Taormina - 4.5 / 5 stars
Sucker Punch Productions builds on its open-world expertise with Ghost of Tsushima, putting players in control of a deadly samurai.
Game Revolution - Mack Ashworth - 4 / 5 stars
Ghost of Tsushima is a worthy addition to the roster of must-play PS4 exclusives that have kept players loyal to the console.
GameByte - Oliver Hope - 8 / 10
Ghost of Tsushima offers an open world that is fun to experience but is let down by its missions. If you can look past that though you will love it.
GameMAG - Александр Логинов - Russian - 9 / 10
Ghost of Tsushima is a stunning mix of Assassin's Creed and The Witcher 3, based on samurai films and traditional Japanese contemplation of nature. At the same time, this is the best Assassin's Creed ever created. There are no emasculated positive heroes and unambiguous villains, the tasks are exciting and interesting. And this is currently the most fascinating and visually impressive game on the PlayStation 4.
GamePro - Dennis Michel - German - 90 / 100
Ghost of Tsushima with its wonderful world, great characters and a massive combat system is the last highlight of the PS4 era.
GameSpew - Richard Seagrave - 8 / 10
It is quite possibly the best samurai game ever made, and is well worth picking up if you’re after another epic open-world to get lost in. Just temper your expectations as much as your steel.
GameSpot - Edmond Tran - 7 / 10
Ghost of Tsushima has some dull edges, but strikes a lot of highs with its cinematic stylings.
GameZone - Cade Onder - 8.5 / 10
As the sun sets on the PS4, Sucker Punch has given the console a noble send-off with Ghost of Tsushima. Although it takes some time to feel engaged by its beautifully tragic narrative, its brutal yet eloquent gameplay and picture-esque world never fail to capture you.
Gameblog - Jonathan Bushle - French - 9 / 10
Ghost of Tsushima is definitely the last great game PS4 deserved. It's a fantastic open world game, visually stunning, incredibly fun to play, whether you choose to progress as a noble warrior or a stealthy ninja, a very immersive representation of feudal Japan and a truly admirable love letter to the samurai movie genre. If you own a PS4, you MUST play Ghost of Tsushima.
Gamerheadquarters - Jason Stettner - 8.6 / 10
Ghost of Tsushima is a great experience, telling the tale of a lone individual that’s trying to hold together the idea and honor of what it means to be a Samurai despite the odds requiring new methods of engagement.
Gamersky - 不倒翁蜀黍 - Chinese - 8.5 / 10
The beautiful sightseeings, intense samurai combat, and fascinating side-missions of Ghost of Tsushima are appealing for me. But the dull and repetitive open-world makes the exploration experience boring.
GamesRadar+ - Rachel Weber - 4.5 / 5 stars
Ghost of Tsushima is the samurai Assassin's Creed Ubisoft will wish it had made
GamingTrend - Ron Burke - 95 / 100
Ghost of Tsushima is easily the biggest and most ambitious game Sucker Punch has ever undertaken. It's also the best game they've ever made. Akira Kurosawa would be proud.
Geek Culture - Jake Su - 9.3 / 10
A fitting PlayStation first-party exclusive to arrive for the PS4, Ghost of Tsushima is an epic adventure that has all the right ingredients for major success.
Glitched Africa - Marco Cocomello - 9.5 / 10
The game is an extraordinary combination of great storytelling and combat set in a remarkable world.
God is a Geek - Chris White - 9 / 10
Ghost of Tsushima is a landmark game that blends its narrative with its visuals perfectly, and has delicious, satisfying combat to boot. Climbing is clumsy, and the story takes a while to get going, but overall it's a truly wonderful game.
Guardian - Keza MacDonald - 3 / 5 stars
Visually rich design brings cinematic scope to this historical action game, but when sword-fighting brings diminishing rewards, console yourself with a haiku
Hardcore Gamer - Adam Beck - 4.5 / 5
Ghost of Tsushima is one of the few games this generation that left a momentous impression on me.
Hobby Consolas - David Martinez - Spanish - 91 / 100
Ghost of Tsushime is a beautiful game. This samurai open world has a great combat system and it is technically flawless, but its gameplay is too conservative and it often feels too generic.
IGN - Mitchell Saltzman - 9 / 10
Ghost of Tsushima is an excellent action game and its open world is one of the most gorgeous yet.
IGN Italy - Davide Mancini - Italian - 7.5 / 10
Ghost of Tsushima is a beautiful love letter to the chambara and atmospheres of feudal Japan, but it is also a confused open world, which alternates fun moments and a fascinating style with sensational naivety.
IGN Spain - Spanish - 8.7 / 10
Sucker Punch has successfully solved the challenge of creating such an extremely Japanese game by an occidental studio. Despite being essentially a blueprinted open world game, its historical setting and combat with katana are extremely satisfying to have enjoyed the more than 20 hours of game it has to offer.
Inverse - 9 / 10
Sucker Punch’s latest tries to do a lot, and it slam dunks a vast majority of its narrative, design, and stylistic choices. Sure, the game could have leaned more aggressively into some of its best features. But I’ll happily take 'Ghost' for what it is: an incredible showcase of everything great about this generation of video games.
Kotaku - Ian Walker - Unscored
At its core, it’s just another open-world game.
LevelUp - Luis Sánchez - Spanish - 8 / 10
Ghost of Tsushima is a slight surprise. It is an all-around experience which delivers the fantasy of being a mythical samurai warrior. However, not everything shines, especially with the stealth systems, that do not square up, mechanically nor thematically. As the old saying goes, a samurai cannot obey 2 masters, because he dishonors himself. Thus, Ghost of Tsushima is a reminder of why Grand Theft Auto V and Red Dead Redemption 2 are generational gems and benchmarks in open world terms.
MMORPG.com - 9 / 10
Ghost of Tsushima is the samurai game I’ve personally always wanted, and it’s one I can find myself diving into just to explore the world and take in the sights as I play, helping Jin find some small measure of peace along the way, assuming the wind guides us there.
Merlin'in Kazanı - Ersin Kılıç - Turkish - 75 / 100
If the game was developed a little more it might have turned out to be a classic, but with this current state Ghost of Tsushima is only a good action game.
Metro GameCentral - 7 / 10
A competent but shallow and overfamiliar attempt to replicate Assassin's Creed style open world adventure in the world of 13th century samurai.
Nerdburglars - Dan Hastings - 6 / 10
Ghost of Tsushima is an artistically creative game that often feels like a realistic Zelda game. The minimal UI, clever use of wind and beautiful environmental details make exploration rewarding on its own. When it comes to combat, the game falls flat. With a huge number of combat games to draw inspiration from, it is a shame this game is more like Dynasty Warriors than it is Ninja Gaiden. Endless button mashing with no way to ever pull off slick combos will have you feeling bored very quickly. You never feel like the powerful warrior the story tries to make you believe you are. Combat feels like you are trying to beat a screw into a piece of wood using a hammer.
New Game Network - Alex Varankou - 84 / 100
Ghost of Tsushima offers a well-designed open world that combines great combat with enticing exploration. The excellent art style brings this unique historical setting to life, and smart design choices help the game overcome its minor flaws.
Next Gen Base - Andrew Beeken - 9 / 10
A game full of meaningful moments, of quiet contemplation and brutal, savage combat. A game about family, tradition, honour and change that comes at a significant point of change in Sony’s videogame strategy. A more hopeful and less alienating experience than The Last of Us Part II and a step back to a more gentle and inviting form of open world adventure, Ghost of Tsushima is both a celebration of the past and a look towards the future, and is a fitting first party swansong for the PS4.
Nexus - Sam Aberdeen - 9.5 / 10
Ghost of Tsushima is a fitting swan song for the PS4, and ends this generation of PlayStation on a triumphant note. Sucker Punch have to be applauded for once again creating a jaw-dropping open world with strong visual fidelity and some of the best art direction they've ever achieved.
Oyungezer Online - Turkish - 8.5 / 10
Ghost of Tsushima was a very enjoyable adventure for me with its tireless open world, well-crafted and memorable characters.
Paste Magazine - Garrett Martin - 7 / 10
Ghost of Tsushima just wants you to play a game you’ve basically already played many times, while also telling you about that cool old samurai movie it watched the other day. Which one sounds more interesting to you?
PlayStation Universe - John-Paul Jones - 9 / 10
Ghost of Tsushima elevates the existing open world adventure template with a fantasy-free Samurai adventure that deftly pays loving homage to the Samurai cinema of old. While your mileage may vary according to your level of open world fatigue, Ghost of Tsushima undoubtedly remains not only one of the best open world romps money can buy and a stunning PlayStation 4 exclusive, but also Sucker Punch Productions finest effort to date.
Player.it - Michele Longobardi - Italian - 7.7 / 10
Ghost of Tsushima has exceptional aesthetic care, has a solid and convincing combat system, stealth phases in the norm, but lacks in too many things to be able to become a new reference point for Sony's exclusive production
Player2.net.au - Paul James - A-
The world is enormous, filled to the brim with rich content to explore. It can be a bit much sometimes with the number of artefacts you can find or haikus to sit and devise bloating things a little bit, but players will be blown away by the deep storytelling and unbelievable style and personality that Ghost of Tsushima brings to the table.
Polygon - Carolyn Petit - Unscored
Ghost of Tsushima offers a lovely world to explore, and there’s value in that, but it should have been so much more than a checklist of activities to accomplish.
Post Arcade (National Post) - Chad Sapieha - 8.5 / 10
Ghost of Tsushima is indisputably indebted to Assassin’s Creed (and, to a lesser degree, Rockstar’s Red Dead Redemption games), but it does just enough to establish a personality of its own. And it’s fun.
PowerUp! - Adam Mathew - 8 / 10
Ghost of Tsushima isn't perfect but, like a summoned objective on your touchpad, it's a breath of fresh air that'll send a warm chill down the spine of any Samurai aficionado.
Press Start - Kieron Verbrugge - 8.5 / 10
Ghost of Tsushima might be built from the same stuff as its AAA, open world contemporaries, but that doesn't stop it from being one of the best open world experiences of the generation.
Push Square - Robert Ramsey - 9 / 10
Ghost of Tsushima is a joy to play and a joy to behold. Sucker Punch has crafted one of the most memorable open world games of this generation, buoyed by an immensely satisfying combat system and an engaging, dramatic story.
SECTOR.sk - Ondrej Džurdženík - Slovak - 8.5 / 10
Ghost of Tsushima provides us with an awesome trip to feudal Japan that only lacks a bit of story depth.
Saudi Gamer - Arabic - 9 / 10
The island of Tsushima is the star of the game, with its variety and beauty, and myriad of secrets and stories. Coupled with all the interlocking systems and varied options, though making the game somewhat bloated, makes this one of the most well rounded experiences I've experienced.
Screen Rant - Christopher Teuton - 5 / 5 stars
Ghost of Tsushima is the best Assassin's Creed game there is, and likely the closest many users will ever get to experiencing what it's like to be a samurai in 11th century Japan.
Shacknews - Blake Morse - 9 / 10
Perhaps Ghost of Tsushima isn’t a perfect cherry blossom, but it is pretty damn close as far as I’m concerned.
Sirus Gaming - Erickson Melchor - 9 / 10
Ghost of Tsushima is a worthy addition to the pantheon of games under the care of Sucker Punch Productions. This honestly feels like a true return to form from a studio that wavered ever so slightly at the beginning of this generation. Sucker Punch may have stumbled a little at the gates, but with a game like this, they finish strong at the twilight year of this console generation. A full understanding of the system's strengths and a creative vision that would not compromise for anything, that's what made the samurai epic, Ghost of Tsushima, possible.
Skill Up - Ralph Panebianco - Unscored

Video Review - Quote not available

SomHráč.sk - Martin Kubeš - Czech - 90 / 100
Ghost of Tsushima has gripped me like no other title in a while and will resonate with me long after I have beaten it. We couldn't wish for a better final AAA exclusive title for the PlayStation 4
Spaziogames - Domenico Musicò - Italian - 8.2 / 10
Ghost of Tsushima is probably the best game about Japan, but the story is too simple and the complex combat system can be tricked by evasive actions that transform it into an easy game.
Spiel Times - Caleb Wysor - 7 / 10
Ghost of Tsushima is an enjoyable but muddled experience: its strong gameplay fundamentals are hampered by a lack of originality and weak storytelling.
Telegraph - Dan Silver - 3 / 5 stars
Sucker Punch's PS4 tribute to Akira Kurosawa is gorgeous to behold but its sparse open-world and bloated mechanics has it falling short
The Games Machine - Danilo Dellafrana - Italian - 9.5 / 10
Ghost of Tsushima is greater than the sum of its parts: it does not reinvent the wheel in any of its aspects, but offers an experience that will thoroughly entertain lovers of open world and oriental settings.
TheSixthAxis - Aran Suddi - 8 / 10
Ghost of Tsushima is an artistic triumph, capturing a real cinematic feel through its visuals, immersive world and soundtrack. However, Jin is a serviceable main character and he and his journey to save Tsushima is often overshadowed by secondary characters and smaller, more personal stories found in the side quests. Throw in some formulaic missions and an awkward user interface, and Ghost of Tsushima is at times more style than substance.
Too Much Gaming - Matthew Arcilla - 7 / 10
As an earnest, respectful tribute to jidaigeki dramas and the films of Akira Kurosawa, Ghost of Tsushima fares well enough. It creates a fictionalized account of the Mongol Invasion and weaves the tale into the most videogamey of videogame things – an open-world sandbox filled with straw-hat wearing ronin, mischievous foxes, hot springs, and meditative haiku. It’s easily the most ambitious output from Sucker Punch Productions to date.
TrueGaming - محمد البسيمي - Arabic - 8 / 10
Ghost of Tsushima is an artistic experience packed with an engaging adventure that bring us many wonderful and thrilling storytelling moments.
TrustedReviews - Jade King - 4 / 5 stars
Ghost of Tsushima is an excellent open-world adventure from Sucker Punch Productions which adds some innovative ideas to a fairly stagnant genre. The game's depiction of the time period is generic and inoffensive, but that doesn't prevent it from being a stunning visual showcase and a worthwhile swan song for the PS4
Twinfinite - Alex Gibson - 4.5 / 5
Ghost of Tsushima features a level of charm that gives it a soul and personality lacking from so many AAA games lack these days. Even if it ultimately suffers from repetition by the game’s end, and despite a lack of variety in its quest, the magic of that initial exploration and the beauty of its world will stick with me for a very long time.
USgamer - Mike Williams - 4 / 5 stars
Sucker Punch's first stab at a stealth action adventure hits the mark. The island of Tsushima is a beautiful backdrop for this tale of revenge and honor and the environmental art is a visual treat. Combat and stealth are largely solid, though there are issues with the camera and hitting the right targets. The biggest stumble comes with the Japan
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Ghost of Tsushima - Review Megathread

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Game Information

Game Title: Ghost of Tsushima
Platforms:
Trailers:
Developer: Sucker Punch Productions
Publisher: Playstation
Review Aggregator:
OpenCritic - 85 average - 88% recommended - 79 reviews

Critic Reviews

3DNews - Алексей Лихачев - Russian - 7.5 / 10
A decent open-world game with gorgeous art direction and some unfortunate missteps which become more and more apparent the more you play. Whatever you are doing here, almost every mission ends up with two or even three fights with mongolian soldiers. And even engaging stories during these quests can't fix the repetitiveness.
ACG - Jeremy Penter - Buy
"An absolute pleasure to play"
Ars Technica - Sam Machkovech - Unscored
If you need to get lost in over 30 hours of heroic gameplay right now, in a single-player adventure with no online connectivity gimmicks or content locked away as DLC, Sucker Punch has you covered with an instant contender for 2020's game of the year.
Attack of the Fanboy - William Schwartz - 4.5 / 5 stars
Ghost of Tsushima is a masterclass on how to make a palatable and focused open world experience
AusGamers - Kosta Andreadis - 8.1 / 10
Ghost of Tsushima isn’t perfect, not even close. But neither is Jin Sakai, and his journey from Samurai to Ghost is one worth savouring, and a Legendary Tale all its own.
COGconnected - James Paley - 90 / 100
I can think of no better game to be the swan song for the PS4.
Cerealkillerz - Gabriel Bogdan - German - 8.7 / 10
Ghost of Tsushima often loses itself in visual details and is missing endgame challenges but still offers enough gameplay variety and content to even get classic open world RPG Fans on board. For fans of the world of samurais and katanas this game is definitely the best one in years.
Critical Hit - Darryn Bonthuys - 9 / 10
A melancholic tale of war and a fitting epilogue to a current-gen era, Sucker Punch's latest effort is a slick showcase for the PlayStation 4 that draws you into a world that never fails to impress. Ghost of Tsushima is a masterpiece of precise gameplay, emotional turmoil and powerful world design.
DASHGAMER.com - Michael Pulman - 9 / 10
Ghost of Tsushima might be the last big gun on the PS4, but it’s also one of the best, albeit for a slightly disengaging main plot.
Daily Mirror - Lloyd Coombes - 4 / 5 stars
Quote not yet available
Daily Star - George Yang - 5 / 5 stars
The gameplay is fun, the narrative and its characters are great, and the art direction is absolutely beautiful. The pros here vastly outweigh the cons. Ghost of Tsushima is a breathtaking adventure.
Destructoid - Chris Carter - 9.5 / 10
With Ghost of Tsushima under its belt, Sucker Punch deserves to be in the same conversation as Insomniac, Naughty Dog, and Sony Santa Monica. If this generation is to wrap up soon, it's fitting that it'll end with Tsushima: one of its most beautiful games thus far.
Digital Chumps - Nathaniel Stevens - 9 / 10
Ghost of Tsushima is a narrative-driven game that has unique combat, a plethora of exploration, and enough heart to keep gamers coming back for more even after the game is beaten. The lack of a combat camera locking system will certainly cause some frustrations, but that is small potatoes when compared to the rest of the experience. This is the game Sucker Punch said it would be, and you won't be disappointed.
Digitally Downloaded - Matt Sainsbury - 3 / 5 stars
A wild misfire with every narrative element it attempts, and it boils down to this: Sucker Punch decided to do a historical epic inspired by Kurosawa… and produced something that fails as both history and as a pastiche of Kurosawa.
Easy Allies - Brad Ellis - 8.5 / 10
Review copy provided by PlayStation. Ghost of Tsushima is a captivating journey through ancient Japan with fluid swordplay and a gorgeous world to explore.
Echo Boomer - David Fialho - Portuguese - Loved
Despite some minor flaws, Ghost of Tsushima is trully a love letter to samurai cinema.
Eurogamer - Chris Tapsell - No Recommendation / Blank
Limited by a rote and rigid world, Sucker Punch's samurai homage pairs okay action with enjoyably committed, if awkwardly fawning melodrama.
Everyeye.it - Giuseppe Arace - Italian - 7.5 / 10
In short, the Ghost of Tsushima wind blows lightly.
GAMES.CH - Benjamin Braun - German - 89 / 100
Sucker Punch combines an epic, profound story about honor and the will of freedom with versatile action in an atmospheric setting in pre-industrial Japan. The diverse game world with all its cultural references offers a worthwhile and vast proposition, never becomming an annoying obligation.
Gadgets 360 - Akhil Arora - 8 / 10
Ghost of Tsushima falls a bit short. The narrative blocks and storytelling are too straightforward. To add to that, the side-quest bloat seeps the narrative of its pacing
Game Informer - Matt Miller - 9.5 / 10
At turns both melancholy and thrilling, Ghost of Tsushima is the open-world action formula at its most mature and immersive. Deep, rewarding, and hard to put down
Game Rant - Anthony Taormina - 4.5 / 5 stars
Sucker Punch Productions builds on its open-world expertise with Ghost of Tsushima, putting players in control of a deadly samurai.
Game Revolution - Mack Ashworth - 4 / 5 stars
Ghost of Tsushima is a worthy addition to the roster of must-play PS4 exclusives that have kept players loyal to the console.
GameByte - Oliver Hope - 8 / 10
Ghost of Tsushima offers an open world that is fun to experience but is let down by its missions. If you can look past that though you will love it.
GameMAG - Александр Логинов - Russian - 9 / 10
Ghost of Tsushima is a stunning mix of Assassin's Creed and The Witcher 3, based on samurai films and traditional Japanese contemplation of nature. At the same time, this is the best Assassin's Creed ever created. There are no emasculated positive heroes and unambiguous villains, the tasks are exciting and interesting. And this is currently the most fascinating and visually impressive game on the PlayStation 4.
GamePro - Dennis Michel - German - 90 / 100
Ghost of Tsushima with its wonderful world, great characters and a massive combat system is the last highlight of the PS4 era.
GameSpew - Richard Seagrave - 8 / 10
It is quite possibly the best samurai game ever made, and is well worth picking up if you’re after another epic open-world to get lost in. Just temper your expectations as much as your steel.
GameSpot - Edmond Tran - 7 / 10
Ghost of Tsushima has some dull edges, but strikes a lot of highs with its cinematic stylings.
GameZone - Cade Onder - 8.5 / 10
As the sun sets on the PS4, Sucker Punch has given the console a noble send-off with Ghost of Tsushima. Although it takes some time to feel engaged by its beautifully tragic narrative, its brutal yet eloquent gameplay and picture-esque world never fail to capture you.
Gameblog - Jonathan Bushle - French - 9 / 10
Ghost of Tsushima is definitely the last great game PS4 deserved. It's a fantastic open world game, visually stunning, incredibly fun to play, whether you choose to progress as a noble warrior or a stealthy ninja, a very immersive representation of feudal Japan and a truly admirable love letter to the samurai movie genre. If you own a PS4, you MUST play Ghost of Tsushima.
Gamerheadquarters - Jason Stettner - 8.6 / 10
Ghost of Tsushima is a great experience, telling the tale of a lone individual that’s trying to hold together the idea and honor of what it means to be a Samurai despite the odds requiring new methods of engagement.
Gamersky - 不倒翁蜀黍 - Chinese - 8.5 / 10
The beautiful sightseeings, intense samurai combat, and fascinating side-missions of Ghost of Tsushima are appealing for me. But the dull and repetitive open-world makes the exploration experience boring.
GamesRadar+ - Rachel Weber - 4.5 / 5 stars
Ghost of Tsushima is the samurai Assassin's Creed Ubisoft will wish it had made
GamingTrend - Ron Burke - 95 / 100
Ghost of Tsushima is easily the biggest and most ambitious game Sucker Punch has ever undertaken. It's also the best game they've ever made. Akira Kurosawa would be proud.
Geek Culture - Jake Su - 9.3 / 10
A fitting PlayStation first-party exclusive to arrive for the PS4, Ghost of Tsushima is an epic adventure that has all the right ingredients for major success.
Glitched Africa - Marco Cocomello - 9.5 / 10
The game is an extraordinary combination of great storytelling and combat set in a remarkable world.
Hardcore Gamer - Adam Beck - 4.5 / 5
Ghost of Tsushima is one of the few games this generation that left a momentous impression on me.
Hobby Consolas - David Martinez - Spanish - 91 / 100
Ghost of Tsushime is a beautiful game. This samurai open world has a great combat system and it is technically flawless, but its gameplay is too conservative and it often feels too generic.
IGN - Mitchell Saltzman - 9 / 10
Ghost of Tsushima is an excellent action game and its open world is one of the most gorgeous yet.
IGN Italy - Italian - 7.5 / 10
Quote not yet available
IGN Spain - Spanish - 8.7 / 10
Sucker Punch has successfully solved the challenge of creating such an extremely Japanese game by an occidental studio. Despite being essentially a blueprinted open world game, its historical setting and combat with katana are extremely satisfying to have enjoyed the more than 20 hours of game it has to offer.
Kotaku - Ian Walker - Unscored
At its core, it’s just another open-world game.
Merlin'in Kazanı - Ersin Kılıç - Turkish - 75 / 100
If the game was developed a little more it might have turned out to be a classic, but with this current state Ghost of Tsushima is only a good action game.
Metro GameCentral - 7 / 10
A competent but shallow and overfamiliar attempt to replicate Assassin's Creed style open world adventure in the world of 13th century samurai.
Nerdburglars - Dan Hastings - 6 / 10
Ghost of Tsushima is an artistically creative game that often feels like a realistic Zelda game. The minimal UI, clever use of wind and beautiful environmental details make exploration rewarding on its own. When it comes to combat, the game falls flat. With a huge number of combat games to draw inspiration from, it is a shame this game is more like Dynasty Warriors than it is Ninja Gaiden. Endless button mashing with no way to ever pull off slick combos will have you feeling bored very quickly. You never feel like the powerful warrior the story tries to make you believe you are. Combat feels like you are trying to beat a screw into a piece of wood using a hammer.
New Game Network - Alex Varankou - 84 / 100
Ghost of Tsushima offers a well-designed open world that combines great combat with enticing exploration. The excellent art style brings this unique historical setting to life, and smart design choices help the game overcome its minor flaws.
Next Gen Base - Andrew Beeken - 9 / 10
A game full of meaningful moments, of quiet contemplation and brutal, savage combat. A game about family, tradition, honour and change that comes at a significant point of change in Sony’s videogame strategy. A more hopeful and less alienating experience than The Last of Us Part II and a step back to a more gentle and inviting form of open world adventure, Ghost of Tsushima is both a celebration of the past and a look towards the future, and is a fitting first party swansong for the PS4.
Nexus - Sam Aberdeen - 9.5 / 10
Ghost of Tsushima is a fitting swan song for the PS4, and ends this generation of PlayStation on a triumphant note. Sucker Punch have to be applauded for once again creating a jaw-dropping open world with strong visual fidelity and some of the best art direction they've ever achieved.
Paste Magazine - Garrett Martin - 7 / 10
Ghost of Tsushima just wants you to play a game you’ve basically already played many times, while also telling you about that cool old samurai movie it watched the other day. Which one sounds more interesting to you?
PlayStation Universe - John-Paul Jones - 9 / 10
Ghost of Tsushima elevates the existing open world adventure template with a fantasy-free Samurai adventure that deftly pays loving homage to the Samurai cinema of old. While your mileage may vary according to your level of open world fatigue, Ghost of Tsushima undoubtedly remains not only one of the best open world romps money can buy and a stunning PlayStation 4 exclusive, but also Sucker Punch Productions finest effort to date.
Player2.net.au - Paul James - A-
The world is enormous, filled to the brim with rich content to explore. It can be a bit much sometimes with the number of artefacts you can find or haikus to sit and devise bloating things a little bit, but players will be blown away by the deep storytelling and unbelievable style and personality that Ghost of Tsushima brings to the table.
Polygon - Carolyn Petit - Unscored
Ghost of Tsushima offers a lovely world to explore, and there’s value in that, but it should have been so much more than a checklist of activities to accomplish.
Post Arcade (National Post) - Chad Sapieha - 8.5 / 10
Ghost of Tsushima is indisputably indebted to Assassin’s Creed (and, to a lesser degree, Rockstar’s Red Dead Redemption games), but it does just enough to establish a personality of its own. And it’s fun.
PowerUp! - Adam Mathew - 8 / 10
Ghost of Tsushima isn't perfect but, like a summoned objective on your touchpad, it's a breath of fresh air that'll send a warm chill down the spine of any Samurai aficionado.
Press Start - Kieron Verbrugge - 8.5 / 10
Ghost of Tsushima might be built from the same stuff as its AAA, open world contemporaries, but that doesn't stop it from being one of the best open world experiences of the generation.
Push Square - Robert Ramsey - 9 / 10
Ghost of Tsushima is a joy to play and a joy to behold. Sucker Punch has crafted one of the most memorable open world games of this generation, buoyed by an immensely satisfying combat system and an engaging, dramatic story.
SECTOR.sk - Ondrej Džurdženík - Slovak - 8.5 / 10
Ghost of Tsushima provides us with an awesome trip to feudal Japan that only lacks a bit of story depth.
Saudi Gamer - Arabic - 9 / 10
The island of Tsushima is the star of the game, with its variety and beauty, and myriad of secrets and stories. Coupled with all the interlocking systems and varied options, though making the game somewhat bloated, makes this one of the most well rounded experiences I've experienced.
Screen Rant - Christopher Teuton - 5 / 5 stars
Ghost of Tsushima is the best Assassin's Creed game there is, and likely the closest many users will ever get to experiencing what it's like to be a samurai in 11th century Japan.
Shacknews - Blake Morse - 9 / 10
Perhaps Ghost of Tsushima isn’t a perfect cherry blossom, but it is pretty damn close as far as I’m concerned.
Sirus Gaming - Erickson Melchor - 9 / 10
Ghost of Tsushima is a worthy addition to the pantheon of games under the care of Sucker Punch Productions. This honestly feels like a true return to form from a studio that wavered ever so slightly at the beginning of this generation. Sucker Punch may have stumbled a little at the gates, but with a game like this, they finish strong at the twilight year of this console generation. A full understanding of the system's strengths and a creative vision that would not compromise for anything, that's what made the samurai epic, Ghost of Tsushima, possible.
Skill Up - Ralph Panebianco - Unscored

Video Review - Quote not available

Spaziogames - Domenico Musicò - Italian - 8.2 / 10
Ghost of Tsushima is probably the best game about Japan, but the story is too simple and the complex combat system can be tricked by evasive actions that transform it into an easy game.
Spiel Times - Caleb Wysor - 7 / 10
Ghost of Tsushima is an enjoyable but muddled experience: its strong gameplay fundamentals are hampered by a lack of originality and weak storytelling.
Telegraph - Dan Silver - 3 / 5 stars
Sucker Punch's PS4 tribute to Akira Kurosawa is gorgeous to behold but its sparse open-world and bloated mechanics has it falling short
The Games Machine - Danilo Dellafrana - Italian - 9.5 / 10
Ghost of Tsushima is greater than the sum of its parts: it does not reinvent the wheel in any of its aspects, but offers an experience that will thoroughly entertain lovers of open world and oriental settings.
TheSixthAxis - Aran Suddi - 8 / 10
Ghost of Tsushima is an artistic triumph, capturing a real cinematic feel through its visuals, immersive world and soundtrack. However, Jin is a serviceable main character and he and his journey to save Tsushima is often overshadowed by secondary characters and smaller, more personal stories found in the side quests. Throw in some formulaic missions and an awkward user interface, and Ghost of Tsushima is at times more style than substance.
Too Much Gaming - Matthew Arcilla - 7 / 10
As an earnest, respectful tribute to jidaigeki dramas and the films of Akira Kurosawa, Ghost of Tsushima fares well enough. It creates a fictionalized account of the Mongol Invasion and weaves the tale into the most videogamey of videogame things – an open-world sandbox filled with straw-hat wearing ronin, mischievous foxes, hot springs, and meditative haiku. It’s easily the most ambitious output from Sucker Punch Productions to date.
TrueGaming - محمد البسيمي - Arabic - 8 / 10
Ghost of Tsushima is an artistic experience packed with an engaging adventure that bring us many wonderful and thrilling storytelling moments.
TrustedReviews - Jade King - 4 / 5 stars
Ghost of Tsushima is an excellent open-world adventure from Sucker Punch Productions which adds some innovative ideas to a fairly stagnant genre. The game's depiction of the time period is generic and inoffensive, but that doesn't prevent it from being a stunning visual showcase and a worthwhile swan song for the PS4
Twinfinite - Alex Gibson - 4.5 / 5
Ghost of Tsushima features a level of charm that gives it a soul and personality lacking from so many AAA games lack these days. Even if it ultimately suffers from repetition by the game’s end, and despite a lack of variety in its quest, the magic of that initial exploration and the beauty of its world will stick with me for a very long time.
USgamer - Mike Williams - 4 / 5 stars
Sucker Punch's first stab at a stealth action adventure hits the mark. The island of Tsushima is a beautiful backdrop for this tale of revenge and honor and the environmental art is a visual treat. Combat and stealth are largely solid, though there are issues with the camera and hitting the right targets. The biggest stumble comes with the Japanese vocal track, which isn't synced correctly with the character's lips, a shame for a game like this. Ghost of Tsushima isn't the most innovative way to end a generation, but it is a fun one.
VG247 - Kirk McKeand - 3 / 5 stars
Like the samurai, Ghost of Tsushima feels like a relic of a bygone era.
Video Chums - A.J. Maciejewski - 9.6 / 10
Undoubtedly, Ghost of Tsushima is the greatest game of the generation. With perfect storytelling, supremely satisfying combat, and an astounding world that's packed with content and gorgeous sights, it raises the bar for open world games.
Video Game Sophistry - Andy Borkowski - 10 / 10
Ghost of Tsushima perfectly balance an exquisite combat system that is easy to learn but hard to master, a complex and rich narrative ripped from the reels of Kurosawa and a free flowing picturesque world that matches the depth and mutability of story and combat.
Simply put - Ghost of Tsushima is a perfect open world experience.
VideoGamer - Joshua Wise - 8 / 10
The game may never have been as sweet as it was in the first of the three main areas, but, to its credit, that’s because I was swept along by the story.
Wccftech - Alessio Palumbo - 9 / 10
Ghost of Tsushima is Sucker Punch's best game yet and a great open world title capable of measuring to some of the biggest names in the genre. The excellent rendition of feudal Japan, along with its well-written characters and story, make Ghost of Tsushima stand out as the last must-have PlayStation 4 exclusive.
Worth Playing - Redmond Carolipio - 9.4 / 10
When the credits rolled after the final scene, I felt like I was in a movie theater and ready to applaud. I got to binge-watch and play the samurai story of my dreams. For anyone else who's ever picked up a long, empty wrapping-paper tube, held it with two hands a few inches apart, and swung it like a samurai, I have good news: We found it. We've got our game.
ZTGD - 10 / 10
Ghost of Tsushima is one of my favorite games of the generation and a must play for anyone who loves open world adventures and Samurai lore.
(Done using OpenCritic export)
submitted by 2th to ghostoftsushima [link] [comments]

All the Major Released JRPG Translation Projects Guide! [2018 to July 2020]

Another day another guide, here is one I have always wanted to do, but didn't have time for, a translation oatch guide for the big releases that happened in the past 2 years or so for JRPGs, also know that This isn't ALL of them, just the ones I found note worthy, and there is still more but I ran out of space, but please do post anyone you think should have been here. I hope you find this helpful.

Important Notes:

  • Each title will include links to the translation group site if avilable, and/or to the romhacking project page.
  • Each title will also include links to a youtube trailer or gameplay footage.
  • The descriptions are either taken from the project pages (romhacking), the translation group website, or are written by me in case they had no description in either websites.
  • The dates are for the patch release, and Not the game's release.
  • Credits to individuals from each translation team are either in the project pages, or the translation group website.
  • I would like to thank all the people involved in these translation projects, for their hard work and love for the community.

Translation Projects Released in 2018:

Asuncia: Matsue no Jubaku - PS1 - 09 January 2018.

Asuncia: Matsue no Jubaku is a role playing game for the PlayStation.
An odd sort of RPG, with a simple storyline. Its strategic elements involve fighting your way through a series of randomly generated maps. You earn a score by protecting towns, defeating dungeons, defeating monsters in specific combinations and such. Through the Story Mode, you unlock characters and levels for the quick battle mode.

Shin Seikoku: La Wares - SNES - 14 February 2018:

In this 1995 J-Force-developed, Yukata-published RPG you get a fairly unique mix of medieval fantasy combined with mecha armour. The game is an official adaptation of popular Japanese pen and paper RPG brand Wares Blade, featuring Golems (mechs) from an ancient civilization that can only be piloted by certain people and shape the entire concept of civilization and warfare. The combat takes place in a Dragon Quest/Phantasy Star first-person viewpoint, but it's divided into classic party combat in the dungeons and Golem combat in boss fights and over-world encounters.
The game starts with a plot by a shady bunch to revive one of the eight sacred Golems and the unlikely pair of main protagonists: The young bandit Chiffon and tomboy princess Michelda. You can sample the new English translation in the prologue below. If the characters and box artwork style look familiar, you are probably a Sailor Moon fan. No, those designs are not just inspired by Kazuko Tadano, those are her actual creations! She was part of the team working in the game and these certainly translate her style very well.

MegaMan Battle Network Operate Star Force - NDS - 22 February 2018:

Rockman EXE Operate Star Force was originally released for the Nintendo DS in Japan in 2009. It never saw a statewide release. It’s generally regarded as a low-effort port of the first Battle Network, but with a Star Force crossover scenario tacked on. Despite this reputation, the game still improves the first Battle Network in many ways such as various minor text, graphic, and balance changes throughout the game. The game also includes the new multi-player Star Colo mode.

The Legend of Heroes: Trails To Azure - PSP - 28 February 2018:

Eiyuu Densetsu: Ao no Kiseki is a turn-based role playing game for the PlayStation Portable and is the fifth entry in Falcom’s Kiseki franchise and the direct sequel to Zero no Kiseki.

Importnat Note:

The translation group The Geofront, who did "Trails from Zero", are working on translating this game too, Here is a link to their website page, and I am told their releases are of higher quality than this one, in case you want to wait.

Atelier Marie+Elie: The Alchemists of Salburg-Episodes 1 & 2 - PS2 - 18 March 2018:

A remaster of the two first titles in the Gust’s Atelier series, Atelier Marie: The Alchemist of Salburg, and Atelier Elie: The Alchemist of Salburg 2, which features redrawn and improved graphics, a reworked graphical interface, and redone mini-games.
In Atelier Marie, the worst student in the Academy, Marlone, is given a final chance by her teacher Ingrid to graduate by making a special item in a span of five years. Therefore, Marie will have to adventure throughout the lands surrounding Salburg to find ingredients to synthesize items, take requests from the local bar to make money, and make friends with the adventurers that will escort her through the monster-filled lands.
In Atelier Elie, a newly-enrolled student called Elfir must overcome the fact that she entered the Academy under special conditions by proving herself as a capable alchemist in the Contest the Academy holds once a year, while also looking for clues about the person who saved her life when she was about to die from the plague. In addition to traveling around Salburg, Elfir’s journeys in search of ingredients will take her to even more distant places, with even more items to find and more people to meet.

Digimon Adventure - PSP - 23 March 2018:

Digimon Adventure is a JRPG that follows the first season of the Digimon anime. A group of kids get caught up in a freak snowstorm, and are transported to the Digital World. There they meet some strange monsters named Digimon and try to find their way back to the real world.

G.O.D.: Mezameyo to Yobu Koe ga Kikoe - SNES - 01 April 2018:

The year is 1999. A boy named Gen lives together with his mother in a small Japanese city. One day he goes to the nearby mountains and discovers an underground cave. In this cave, he encounters a strange bat-like creature guarding what appears to be a huge diamond. When Gen approaches the diamond, the floor crumbles, and all he can see is a group of aliens descending on the Earth… Gen is awakened by a man in a military uniform. He quickly gets up, and notices a calendar. The year is 2009! Ten years have passed, of which there is no recollection in Gen’s memory. The world has changed a lot during those years. Aliens have invaded the Earth, many cities are destroyed, and he finds himself amidst the members of an underground resistance movement. Now he has to travel all over the world, help the humans in their struggle, and discover the secret of the invasion.
The game is a console-style RPG with randomly encountered enemies whom you fight in turn-based combat viewed from “over-the-shoulder” perspective, similar to Phantasy Star IV. Gen and other party members develop special powers called “chakra”, which can be leveled up just like the characters themselves.

Last Bible III - SNES - 12 April 2018:

The Last Bible series of games began on the Game Boy as a spinoff of the Megami Tensei franchise. Instead of the usual near-future apocalypse setting, Last Bible’s setting is closer to light medieval fantasy. Combat is turn-based, and retains the Megaten standard of being able to persuade enemies to join your team, as well as fusing them together to create stronger beasts.

Super Robot Taisen A Portable - PSP - 19 June 2018:

The story is independent from other entries, so the game can be played regardless of whether you have played Original Generation for instance. You will however play as either Axel or Lamia, whose stories are more fleshed out here than in the GBA entries. As is the tradition in Super Robot Wars, the story branches on some occasions to invite you to multiple playthroughs.
The game features a special “evasion erosion” mechanism, and enemies with a lot of evasion. This has made fans consider this game as one of the harder entries in the Super Robot Wars series.
Other game features include (skippable) battle animations with voices, in-battle and in-dialog save options, multiple spirits casting in a single action, multiple pilots for some of the bigger mechs.
This is actually a PlayStation Portable remake of the Game Boy Advance game with the same title (without “Portable”). Some of the features mentioned above were not present on its GBA counterpart, and the graphics are obviously higher res’ and re-done.

Super Famicom Wars - SNES - 21 July 2018:

The immediate ancestor to the beloved turn-based tactics game Advance Wars, Super Famicom Wars is a turn-based military strategy game developed by Intelligent Systems, published by Nintendo and first released on May 1 1998. It can be regarded as the direct successor to the original Famicom Wars, vastly improving on the original game while retaining its core ideas. The game was made available exclusively via the Nintendo Power re-writable cartridge system, making it one of the hardest Super Famicom titles to obtain today.
During the months prior to its Nintendo Power release several teasedemo versions of Super Famicom Wars were released on the Satellaview broadcast service, each featuring one map from the full game. Super Famicom Wars have later been re-released on Wii and Wii U as part of the Virtual Console library, again exclusively in Japan.
While most fans will agree that the series made huge improvements with each consecutive game at least up until the first Advance Wars title, Super Famicom Wars does offer a few unique features and enough original flavor to make it stand out as a great game in its own right.

Aretha - SNES - 03 September 2018:

In a far away land, war was raging, as an evil ruler sent his troops to invade the castle of a mighty king. His minions stormed the castle and burnt it down. The king could not escape his fate, and the villain thought no one was spared by his wrath...
Present time. You are Ariel, a little girl who lives with her old wise grandmother in a small house near a mountain range, north to the forest. She just turned ten, and the grandmother sends her on a seemingly simple quest: to go through the forest to Nineveh, the nearby town, and to meet there a certain person. But what starts as a simple assignment soon develops into the quest for magic powers of Aretha, the ultimate battle against the evil, and the discovery of Ariel's own true identity.
The game is a console-style RPG, where Ariel and her party travel on the world map, through forests, mountain paths, and caves, occasionally visiting towns and fighting monsters in turn-based combat viewed from first-person perspective, using a variety of physical and special attacks.
Important Note: The 2nd game, Aretha 2 was also translated and released by the same group, you can find the patch in the same gourp's website.

Super Robot Wars Gaiden: The Elemental Lords - Masoukishin - SNES - 04 September 2018:

Super Robot Wars Gaiden follows the original story of Masaki Andoh, herald of the Elemental Lord Cybuster, both before and after events of the original Super Robot Wars canon (SRW 2, 3, EX, 4.) It is the first Super Robot War to only contain original characters and plots, the first (and one of the few) to have its robots represented in a realistic, non-SD style, the first to be isometric. It and its followups are the only SRWs to feature directional and height modifiers to damage and accuracy calculations. Due to its nature as an original story, and due to it taking place at the very beginning of Masaki’s timeline, it serves as an excellent entry point into the Super Robot Wars series.

Laplace no Ma - SNES - 06 September 2018:

Laplace’s Demon is a horror RPG with a Lovecraftian bent. Set in the fictional town of Newcam, Massachusetts in 1924, the player and several paranormal investigators look into some disturbing rumors surrounding a mansion on the outskirts of town.

Tenshi no Uta: Shiroki Tsubasa no Inori - SNES - 14 October 2018:

Song of the Angel was a game released in 1994 by Telnet Japan and had many of the developers who would eventually form the famous ‘Wolf Team’ that brought us Tales of Phantasia and Star Ocean! Many musical tracks were also done by the same composer too. Play the game, and the music and atmosphere will be very familiar to fans of the aforementioned games. Even though the game is rather obscure, its developers certainly are not!
The gameplay is the typical 1994 RPG battle engine, with a few additions. The most notable addition is the Parley system. This system allows you to parley with monsters using several languages in order to befriend or negotiate outcomes. Options include gaining gold, purchasing special items, gaining experience, raising friendship points, and more! There are day/night cycles that effect dialog as well as changing wares in certain shops. You will walk, teleport, sail on a boat, and fly on an ancient ark by the time your adventure concludes.
Tenshi No Uta is a love story at its core. A young man named Rayard meets a traveling circus performer and songstress named Callana. They fall in love early, but part ways due to Callana’s traveling lifestyle. After many days of misery, Rayard pulls himself together and sets out to tell Callana how he really feels. Thus, the real journey begins! This game has angels, demons, and even Satan himself! The story and writing are the stand-outs of this game. If you appreciate substance over style, you’ll enjoy this game for its charming core!

7th Dragon 2020-II - PSP - 22 October 2018:

7th Dragon 2020-II is a direct sequel to 7th Dragon 2020. Producer Rieko Kodama (Phantasy Star, Skies of Arcadia), composer Yuzo Kushiro (Streets of Rage, Etrian Odyssey) and character designer Shirow Miwa (Dogs, Kiznaiver) return, as does Hatsune Miku herself.
It is essentially a dungeon crawler in a world control by dragons, but of course it adds it's own twist to the formula. You get to create your own party members (gendeclass/ect...).

Shin Megami Tensei if... - SNES - 25 October 2018:

The third primary SNES Shin Megami Tensei title, if... is a bit of an odd duck. Gone are the sweeping stories of biblical conflict, gone are the branching stories based on your choices and alignment, though your alignment is still present. Instead, if tells the story of a disturbed teenager who makes a deal with a demon, and in doing so drags his school, his classmates, and his teachers into the Abyss, where they are subjected to various tortures modeled after the seven deadly sins. Instead of having path splits based on alignment, individual changes to your story are determined by which of four partners you recruit at the very beginning of the game, one of whom is only available on subsequent playthroughs. The more character-oriented plot and the high school setting almost makes this feel more like a Persona game (or a Devil Summoner game, if you discount the high school bits) than a mainstream SMT.
In fact, there are distinct parallels that can be drawn between if and the Persona games, especially the first one. The plots are somewhat similar, for one - the final dungeons in both games are essentially the creations of one of the main characters´ psyches. The female version of if...´s main character is canonically Tamaki Uchida, who shows up in Persona 1 as a student and in Persona 2 as a Devil Summoner employed by the Kuzunoha Detective Agency. And whenever the protagonist or partner characters die, they acquire a new "Guardian," a demon whose darkened image sits behind their portrait and that grants them spells and stat bonuses... sound familiar? Unlike personas however, Guardians cannot be freely swapped or fused; a character unfortunately needs to be killed in battle in order to receive a new Guardian.

Majin Tensei II: Spiral Nemesis - SNES - 09 December 2018:

The 2nd game in the series, and it's like the first one, but just with more everything, and more focus on the story this time around, as for the story, will demons invade and you know the drill.
Of course just as the first game, this is a Fire Emblem like turn-based game, think Devil Survivor, but years before it, so its not far fetched to see this is the original Devil survivor game.

Ni no Kuni: Shikkoku no Madoushi - NDS - 09 December 2018:

The Original Ni Nu Kuni that came before the PS3 version, and while it ends earlier then where the PS3 version ends, it still has exclusive content to compensate, it has a unique turn-based battle system, a magic system that uses the styles and needs you to read through the magic book that was given with the game. The book was also translated of course.

.hack//LINK - PSP - 15 December 2018:

.hack//Link's story starts in a new version of “The World,” a popular series of MMORPGs known as The World: RX, and essntially it's a kind of a crossovefan-service action game rpg for all the different .hack games, you'll meet and join all the famouse and well known characters from the games in the series.

Translation Projects Released in 2019:

Linkle Liver Story - Sega Saturn - 02 January 2019:

This is an action RPG, though it's light on the RPG part, the gampelay is similar to Legend of Zelda: A Link to the Past, but with some really good looking and smooth animations.

Medarot R - PS1 - 23 May 2019:

Medarot R is an RPG starring the characters of the Medabots franchise.
The battles take place on a separate field and they are turn-based. Each Medabot has separate health bars for the legs, arms and the head. Defeating a medabot is done by destroying the head part and each body part can have its own attack that players can use until the part has been destroyed. Up to 3 Medabots can take part in combat and some attacks have a limited ammo.
While sharing the characters from the Anime series, the story is loosely based on it and the story of the second Game Boy game. The game starts with Ikki waking up on his birthday to find a Medabot in his room - a present from his parents. Without a medal though, the Medabot is useless. After witnessing a customer at the store trying to sell his Medabot to the storekeeper, Ikki is engaged in a battle with the customer and receives a medal from the Phantom Renegade so he could confront the pesky salesman.
Players will gain experience to level up their medals, as well as win new parts for their Medabots after winning battles. Players can also spend money on parts if they want to.
A unique feature of the game is the Weather Forecast which is given by a Medabot and which offers hints on what would happen during the day. (Description taken from the Moby Games page)

Fire Emblem: Thracia 776- SNES - 31 May 2019:

It's The last Fire Emblem game to be made by the series original creator Shouzou Kaga, if you haven't played a Shouzou Kaga Fire Emblem game then you are missing out on what made the series so good to begin with, number wise it's the 5th FE game. It takes place between chapter 5 and 8 of Fire Emblem: Genealogy of the Holy War, and it attempts to improve on it while changing and adding new feature that since have become a stable of the series, also fun fact, Genealogy of the Holy War is considered by most fans to be one of the best FE games ever made.
While it doesn't have the gigantic maps that FE: Genealogy of the Holy War had with it's multi-castle capturing objectives, they are still big by today's standards and they traded in the extra size for more intricate map designs. It's the First FE game to have the Rescue system, which one unit basically takes another unit and drags it with it, it's used to take out units that are in danger of dying out of combat, and to protect weaker units.
The First FE game to have the Capture system. First FE game to have Fog of War, increasing the difficulty even further because you never know what's ahead of you while moving, and can run into enemies at any time.
First FE game to have the Fatigue system. The First FE game to have Gaiden Chapters, which are Extra chapters that are unlocked by meeting specific requirements in the previous chapter, where the player can get a new item or characters, and learn more about the story. The First FE game to have Escape chapters, which are chapters where you have to run away while while fighting unlimited amounts of enemy reinforcements, also your units can be captured in these chapters, and if they were, they can still be rescued in the Gaiden Chapters. First FE game to have Weapon Ranks along with Genealogy of the Holy War , but it is the first game where you are be able to increase the ranks by gaining weapon experience.
Finally, this is a challenging game, if you are used to the current FE style, then don't go into this expecting the same hand holding you get in the current FE games, seriously this game is considered to be one of, if not, the hardest game in all of the FE series.

Majin Tensei - SNES - 09 August 2019:

The first ever spin-off for the SMT series, and the 2nd SMT game ever (after Shin Megami Tensei) to be developed by Atuls.
With a story that follows closely the Manga by the same name, it's actually a Strategy turn-based game, similar to the Devil Survivor series, but with gameplay closer to Fire Emblem.
The story has multiple Endings, and while it might not as heavy on story as others in the series, it makes it for it with gameplay. But either way, if you're a fan of the series, this isn't one you want to miss.

Super Robot Wars OG Saga: Endless Frontier EXCEED - NDS - 13 October 2019:

The SRWOG Saga: Endless Frontier series, is a JRPG spinoff of the famous SRW series made for the DS, by Banpresto and co-developed Monolith Soft (Xenoblade/Xenosaga), but with a completely different combat system and universe.
To put it simply, if you ever played Namco X Capcom or Project x Zone, then you'll immediately be familiar with the concept of this game, to put it simply, it's a crossover game with characters from different games are teleported into the world of the Endless Frontier, a world that is already made out of a combination of multiple worlds connected via Gates. Of course this is a very bare idea of the games world, but it's enough for you to get the idea. Though the amount of game series that are in this crossover world are only 3 (excluding the Endless Frontier), SRW OG, Xenosaga, and Namco X Capcom.
The game's combat system is a mix of traditional turned based combat and a very well done Combo juggling System, probably the best version of this combat system right now, it's tweaked and balanced to maximize the fun value of the system, and just when you thought it couldn't get any better, BAM! comes SRWOG Saga: Endless Frontier Exceed to blow you away, sadly only the first one was offically released in English, but here comes Artema Translations to save the day, enjoy.

Hero Senki: Project Olympus - SNES - 24 December 2019:

Hero Senki is a crossover RPG. It is similar in style to Super Robot Wars but features tokusatsu characters such as Kamen Rider and Ultraman alongside Gundam characters. It is also the first appearance of Gilliam Jaeger, a dimension-hopping traveler who goes on to appear in several Super Robot War titles.

Mega Man Battle Network 4.5: Real Operation - GBA - 28 November 2019:

An outlier in the series, lacking the traditional story and battle system that players had come to expect. The game places you in the role of the operator; instead of controlling just MegaMan, you can choose from over 20 different NetNavis to play. In battle, you don’t control your Navi directly, but they move on their own, and you are restricted to sending them commands and BattleChips. The game featured a Real-Time Clock, and its slimmed-down single player campaign revolved around an Internet that changes in real-time, even while the game is shut off.

Sakura Wars - Sega Saturn - 18 December 2019:

Sakura Wars is a Tactical Mecha JRPG, but this one is more of a dating-sim/JRPG hybrid, while it does have mecha combat, the focus of the game is split between playing through a VN/dating-sim like gameplay where you make choices and decisions that will affect your relationships with the rest of the female cast of your party, while the other half of the game is a really satisfying ass kicking mecha action, and this game doesn't hold back because you can use killing moves galore, the whole combat is really flashy and a treat to watch.
The game also doesn't keep those two halves separate from each other, because both will affect the other, especially how the main character (you) behave during the VN/dating-sim part of the game, every choices you make, of which there will be a lot of, because this game is all about having you make choices and give a reactions to whatever happens to you or infront of you, and this is done by the series famous and classic system called LIPS, or Live & Interactive Picture System, and the choices you make will not only change the relations between you and the rest of the female cast, but will also change the relations they have between each other, and that will reflected on the battlefield.

Translation Projects Released in 2020:

Earth Seeker - Wii - 06 January 2020:

Stranded on a foreign planet is the least of your concerns in Earth Seeker, that place is full of monsters. Stop time in the real time battles to combo them. There are no complicated sequence of inputs, this easy to master system will appeal to players who are unaccustomed to action games or turn based battles.
Besides stopping time, players can recruit allies into their team. The inhabitants of the planet Guardians each master their element. With a bit of alcohol in your possession, you can have them fight for you. Come explore this dangerous and colorful world.(Description taken from the dolphine wiki)

Brave Prove - PS1 - 01 February 2020:

Brave Prove is an action-RPG in a similar vein as the ThoOasis series where you gather Elementals in your quest and save the world. It also features a combo system that is somewhat unique and more reminiscent of a fighting game or beat ‘em up. Give it a try, you might be surprised at how good it is.

Tear Ring Saga Series: Berwick Saga - PS2 - 19 February 2020:

Berwick Saga is a game made under the auspices of Shōzō Kaga, the man who created Fire Emblem. He left Intelligent Systems quite unceremoniously at the turn of the century and went on to found his own development studio, Tirnanog. Tirnanog only developed two games before it was acquired by Enterbrain, and they are collectively called the TearRing Saga Series. Because the games were made by Kaga and are extremely similar to FE, they are usually included among FE fansites as honorary titles. (taken from this post)

Trails from Zero - PC - 15 March 2020:

Time wise, this story happens right after Trails in the Sky, and at the same time as the Erebonian arc from Trails of Cold Steel. For the most part the game uses the same combat system, with some new additions.

Metal Max 3 - NDS - 23 June 2020:

Metal Max 3 is a nonlinear post-apocalyptic role playing game for the Nintendo DS, where you can fight inside vehicles as well as on foot. The game was released in Japan only. Think Fallout but crazier.
Finally as always please drop a thank you to people who worked on these patch, here or on their websites, it takes years of hard work, doing hacking, programming, translating, editing, and testing to bring these patches to the JRPG community, and all of it is done for free, so if you're going to use it, or hell, even if you won't, a thank you wouldn't cost you anything.
submitted by VashxShanks to JRPG [link] [comments]

The HEL Jumper [Chapter 3.20]

Book 1 of The HEL Jumper
Book 2 of The HEL Jumper
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Previous | First | Patreon | Next
Thanks to Tulip, Big_Papa_Dakky, Darth_Android, bloblob, AMERICUH, The_Real_Jumper, Mr_Polygon, Krystalin, Damned_Thrice, Mamish, Vikairious, Sam_Berry, RedHawkdude, KillTech, LilLaussa, Daddy_Talon, Gruecifer, Gaelan_Darkwater, Konrahd_Verdammt, red-shirt, Benjamin Durbin, and 42 others supporting me on patreon.
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If there was one thing Lachlan MacGregor was not of two minds about regarding taking up residence on Mara, the return to something of a natural circadian rhythm was it. The days were shorter than he was used to, of course, but there was little artificial light in the village after dark, save for fire, torches, and a few LED’s around Alice’s abode. That seemed about to change given Antoth’s approval of an order of lanterns that arrived for the guard force, but otherwise the Marine found sleep when the sun went down and woke easily when it rose again in the west. He was even getting a bit used to sleeping on straw. Ursol, on the other hand, had not gotten over the novelty of sleeping on Lachlan’s inflatable foam pad.
“Good mornin’ mum,” the Marine said quietly, emerging into the common area of Sentaura’s home where the single mother already had a fire going. She’d explained that, especially in the summer months, it was best to cook before Seil warmed the land too much. “Do you need anythin’?”
“More water, if you please,” she requested, and so Lachlan headed out to the town square with a bucket in hand. He took some time to refresh and water himself as well, refilling his canteen and splashing the river water from the aqueduct on his face before returning. Sentaura gave him a wan smile as he set the bucket in the corner. Ursol was still snoozing. “What did you play with him?”
“Truth be told I ran him around the village a couple times, told him hunters have to be fast as well as strong. I’ll teach him ta do pushups tonight maybe. Ah, I’m sorry about Alice, Sentaura. She’s just an excitable lass. We didn’t mean to bring up bad memories.”
“Lachlan,” Sentaura cut him off gently, stepping around the cooking fire to stand before him. “You humans are always too sensitive, or perhaps it is just you. My mate is dead. She should not feel shame for her interest in the harvest festival.”
“I beg yer pardon, mum,” Lachlan murmured, confused as Sentaura placed a hand on his arm.
“When you finally open your eyes to the way she looks at you, Ursol and I will be sad to see you go. The last time I had such a peaceful morning was before he was born,” she recalled, waving her feathers slowly as fond memories mixed with sorrow. Ursol finally began to rouse himself from bed, rubbing his eyes.
“Momma?”
“She’s cookin’ us all some grub, wee laddie. Let’s go to the outhouse and leave her be a moment, yeah?” the human suggested, unwilling to face the frankness of a woman who understandably did not believe that love should wait under any circumstances.
“Ok, Uncle Lachlan. I’m gonna beat you today!” the cub promised, prompting the Marine to hoist him into the air and saunter out of the building.
“Don’t think I’ll be going easy on ya, lad. No one ever became a strong soldier or hunter that way. And you want to be a great hunter, right?”
“Right!”
“Then worry about becomin’ smarter and stronger, not about winning.” That advice was the final word that Sentaura was able to make out, the slightly unnatural tone of the translation easier for her ears to pick up as he walked down the street outside. She returned to peacefully stirring something of a saute in her cooking pot, a mixture of vegetables, meat, and herbs to taste. She couldn’t help but scold herself as a tear fell into the pot and sizzled away.
“Yes, we will miss you greatly, you strange, red-furred human.”
-----
“First Lieutenant, this is a surprise. I assume you came up on the morning shuttle?” Natori asked as Russell Winters politely waltzed onto the bridge like he owned the place. The Jumper nodded to the Marines on duty before saluting him.
“I somehow doubt that, sir.”
‘I have seamless remote integration established, sir,’ Io advised. ‘It is no longer necessary for you to be here for me to be here, so to speak. He did not check the flight records.’
“I retract my statement then,” Russell allowed with a shrug, glancing at the various crew who were on their morning shifts. “I understand this is unannounced, but I was hoping for a moment to speak with you privately.”
Natori cocked his head and smiled, always a bit too interested for Russell’s taste. But such was the nature of Beta Division and admiralship, he supposed. “Of course. My team is not due to depart for the Forge for another thirty minutes. Turnwell?”
“No problems, Admiral,” the First Mate spun around in his chair, stood, and saluted. Natori stood as well and returned it.
“Wonderful. This way if you please, Lieutenant?” Natori requested, leading the Jumper off the bridge and to his private quarters. He took a seat behind his desk and gestured that Russell should be at ease as well, breaking the easy silence between the men.
“I’ll stand, thank you, sir.”
“As you wish. Now what can I do for you, Lieutenant?” Natori wondered.
“It’s almost been a year since my ship was lost. I was only able to do so much on my own. I’d like to request formal military honors,” Winters stated. Kaczynski nodded, checking his datapad.
“It’s been a bit difficult getting used to the day night cycle here, but yes, back home it’s currently August sixteenth. To think we’ve been here but two weeks? Time certainly does shift when you have so many things to do. Can I ask if you had anything in mind, Lieutenant?” Natori asked kindly.
“Nothing extravagant, sir.”
‘If I may?’ Io interjected, projecting herself using the technology once reserved for Cassia. It was as though she were in the room with them both, minus the fact they could see through her to the wall behind. ‘Russell and I, mainly Russell, constructed a shrine to the fallen in the Cauthan fashion. It is a few yards from where our pod still rests on the surface. Perhaps a simple wreath laying? A twenty one gun salute might anger the Ghaelen unless we pick the shells up.’ They all chuckled faintly at the image.
“We will not short change the dead on account of anyone,” Natori insisted firmly. “Lieutenant Winters, I believe Io’s proposition is a sound one. Is that acceptable?”
“Yes sir. Thank you, sir.”
“Would you like to say any words for them at the service?”
Russell broke eye contact with the Admiral for a moment, considering the question. Io waited patiently as well. Eventually he shook his head. “I said what I needed to when I said goodbye, sir.”
“Indeed, then I will not presume to speak for you or the dead either,” Kaczynski agreed, picking up his mug of coffee and swirling it absently. “Doctor Lamont has yet to lead me astray.”
“Sir?”
“He remarked to me that you are resilient in the face of tragedy, regardless of motivation. I am impressed is all. But before we have any awkward silences or statements of bravado, I will use this occasion to update you on our progress at the Forge. Shall we?”
“Sure,” Russell agreed as Io made a scene of peeking over Natori’s shoulder.
“Hello to you too, Io. Now, while you, Alice, and Lachlan have spearheaded our efforts at the village, and I must say I’m quite looking forward to this harvest festival; I have assigned my team to continue overseeing the research efforts at the Forge. The initial contact mission was led by then Sergeant Lipper, and continues under Lance Corporal Mendes.”
‘Why do you need us, sir?’ Io questioned. Natori threw her a slight smile over his shoulder and held up a hand.
“I was just getting to that, Io. At this point, given the ongoing reports from the ground teams, I believe we have learned all we can about this installation from the outside. While that is a non-negligible statement, this is still a bit of an iceberg situation, if you will. Observe.”
‘Mein gott!’ Io exclaimed as Russell glanced her way.
“You didn’t know about this?” he asked. “I assumed you were looking at everything.” Io wagged her finger at him.
‘Sir, in addition to respecting the privacy of others I have been fully occupied with the preparation of Maran soil and growing conditions in the hydroponics bays, not to mention assisting the good Doctor Dupuis with his Cauthan blood analysis project and the isolation of a stable polymerase from bacterial cultures he retrieved from the hot springs. Did I also mention hanging around with you, Veera, and the others? Alice and Alyra are supposed to have a chat tomorrow. Do you have any idea how that’s going to go? I give it a week before they’re all wearing tophats with holes for their ears.’
“One can hope!” Natori interjected happily. “Thank you for your service both on board and on the surface, Io. But let us return to this floating structure, shall we?” Natori’s description was not for show. Seismic imaging of the Forge over the previous days and weeks had revealed the massive underground nature of the installation. Several extensions moved deep into the earth both vertically and laterally as offshoots from the main chamber, which itself extended beyond the depth range of the ground team’s sensors. “Utterly fascinating, isn’t it? Were it not for the fact we know it to be buried underground, I would hypothesize some sort of orbital platform, or even an oceanic installation.”
‘Instead it’s floating in the ground… rather unstable ground,’ Io noted, meeting Natori’s eye over his shoulder. They nodded to one another as Russell acknowledged he was likely in for a bit of a stay and took a seat in Natori’s ‘guest chair’.
“Which begs the question of why construct it there in the first place,” the Admiral agreed, leaning back in his chair and stroking his chin thoughtfully. “Assuming your radiological dating efforts are accurate, and even if we allow for a massive error term I have no reason to doubt the two of you, the idea of this construct remaining not just upright, but functional, is absolutely mind-boggling.”
“Having been inside, sir, that place was built to last,” Winters offered. “I’m not as scientifically minded as either of you two, but whatever control room area we entered was glowing like something out of a knock off bond movie where they build the superweapon in a volcano.”
‘Count on the Jumper to make everything simple,’ Io remarked kindly. Natori waved his finger in the air.
“Not so fast, Io! Joking aside I think there’s plenty of merit to that analysis.”
‘As do I, Admiral. I was simply acknowledging the usefulness of minds that are trained to break things.’
“Hardy har har,” Winters mocked. “So what’s the plan, sir?”
Natori brought his hands together atop his desk and adopted a more serious posture. “The plan, as you say, is to send people inside to try to figure out exactly what this thing is and if it has any connection to the unstable warp point in this system. The anomaly has been, how shall I put it, stably unstable?” Natori presented them with new data, a simplified waveform.
‘That is the warp point?’ Io guessed. He nodded.
“Precisely. It was a bit of a challenge condensing the gravitational flux into something comprehensible, but I believe our technicians succeeded,” he explained proudly. “This relatively muted example over here is what Sol’s warp point looks like on an average day. The amplitude is much lower, but the variance within that range is actually greater than…” Natori fell silent as the lights dimmed around them. He immediately hailed the bridge.
“Turnwell?”
“Large power draw from the VI cores, sir. Just about every spare processor on the ship got pinged. You might want to check with that comely new VI of yours?”
Natori ran a hand through his short, rough hair as he turned fully in his chair. “You are sexy, but you also cannot do that, Io.”
“Don’t look at me, I’m immune to your charms,” Winters added as the young woman glanced his way imploringly. “You know how power surges and ships don’t mix.”
‘That is… you are right, sir. I was struck by something in the Admiral’s data, and I have found the solution. Es tut mir Leid.’
“I… you did what?” Kaczynski whispered. Io presented him with a model of the Seil system, complete with the orbital paths of every major planetary body.
‘How long has it been since we first found the Forge, sir?’ Io asked with an acute look. Winters returned it.
“Was right around my twenty-fifth birthday I think. Call it three months ago? And I have no doubt you’ve been thinking about the Forge that whole time.”
‘Is there any chance you could join the Juggernaut program and get us some more space in your armor for computing power?’ she requested. Winters narrowed his eyes.
“You know what they do to those soldiers, Io… and so do you, Admiral. No thanks.”
“And I am very pleased to report, First Lieutenant, that shortly before we departed on this mission my Division’s work on combat cybernetics bore particular fruit. The first generation of non-chemically dependent Juggernauts began training at Los Alamos. Commander Lavinaga is working closely with us in this effort. Now to the matter at hand; or should I inquire as to how the two of you know about information that’s supposed to be classified?”
“Point taken,” Winters acknowledged. “I’m glad to hear it, sir.”
“Io? I daresay you have the floor,” Natori offered as the AI dimmed the lights and began to roll forward the waveform that represented the system’s warp point.
‘Thank you, Admiral. As Russell mentioned, this is something that has perplexed me since its discovery, this Forge of ours. If you ask me, the deepest mystery is how readily Veera associated the installation with her people’s mythology, but that is a question for Alice, not us.’
“And where is our excitable Winters sibling?” Natori wondered.
“She’s showing Asha and Zolta around the ship. Xan is here too, reviewing the hydroponics facilities and the manufactories,” Russell explained quickly. “We wanted them to have a chance to take it all in before visiting with the doctor.”
“Splendid!” Natori approved. “I’m sorry, Io. If you please?”
‘You might be more scatterbrained than Alice,’ the AI declared with a smirk, adjusting the thin glasses she had perched on the bridge of her nose. ‘It’s a good thing, I assure you. As I was saying I have no shortage of hypotheses and postulations, but I lacked key resources to examine them. The first was detailed information about the celestial bodies of this system, which your ship and crew have provided in spades over these last couple weeks. I commend your watchstanders and other scientists. The second is computing power. Please extend my thanks to the team that put together this little waveform here. Our ancient overlords were not subtle, that’s for sure.’
Instead of explaining further, Io provided visual ‘proof’ of her hypothesis. As the various moons and planets of the Seil system rotated and spun, she began connecting lines between the warp point and each ball of rock. It started with Mara itself, with about one in every seven peaks in the waveform corresponding to midday at the Forge’s location. Natori placed a hand over his mouth as it all clicked. Io’s need for more processors was evident.
‘I propose to you gentlemen that the Forge is one part of a system-wide network of installations designed to pull at the warp point of this system. How they do so, I have no idea… but here’s what I do know.’ Suddenly the planets began moving backward at Io’s command, reversing their orbit until she held them in place with a snap of her fingers. A date and time flashed above it all thanks to Natori’s holographic displays built into his desk. ‘The effect is less muted than this only seventeen hundredths of a percent of the time. You have a guardian angel, Admiral Kaczynski.’
Russell placed his head in his hands, uttering mumbled prayers to Kel, Meylith, and every other deity he could think of, human and Cauthan, for the life of his sister. The Event Horizon had entered the system near one of the troughs of the warp disruption wave, a disturbingly predictable pattern that Io rewound easily all the way back to September 3rd, 2050. She marked one of the peaks. ‘This is when the Lancer reached the Seil system. If we assume that each spike in the cycle is due to a unique installation, this is the only solution that matches the rotation of the rocky bodies in the system,’ Io explained, highlighting the one rocky planet that orbited closer to the star than Mara, Eiur, and two of the moons that orbited the nearest gas giant to the star. ‘I have a list of my assumptions regarding energy draw, strength of effect, orbital drift, and other confounding factors here, Admiral,’ Io concluded, procuring a stack of paper at least thirty pages thick before condensing it into a ball of light and shooting it at Natori’s personal device. His unread mail notification pinged. He nodded quietly and looked at Winters.
“Lieutenant, I understand you and my Jumpers did not get off on the best foot with one another. Do you believe they need you to enter this facility safely?” the Admiral demanded. Russell shook his head.
“Not the first time at least, sir. Io and I encountered some sort of skeleton made of metal in the entryway. It had an old nuclear power core that was leaking radiation. That’s how we came up with our date estimate. I believe that should be your first stop. We didn’t encounter anything active until we moved much farther inside the structure.”
‘I believe this is a sound suggestion,’ Io added. ‘Until Private Rex and Private Lipper are able to thaw their hostility towards my operator, perhaps in the ring at the harvest festival, I would not advocate for a five man operation unless under the most dire of circumstances. Lance Corporal Mendes and Private Orlova have proven much more amicable.’
“Hardly surprising. Very well you two, thank you for your time today. I will make all necessary preparations for that expedition as well as an appropriate memorial to the crew of the Lancer. Now if you would excuse me, we appear to have a visitor?”
Kaczynski was not given much time to collect himself and deactivate Io’s displays as Yvonne Dupuis strode proudly into the room, sporting a new look for herself. Io waved from behind the Admiral.
‘Bonjour madame! Your hair looks like Asha’s tail. I approve!’ the AI complimented her, remarking the matron’s silvery locks that featured a bold black accent offset to the right side of her head.
“Bonjour, Io. Were you the cause of that power surge just now?” she wondered, mild accusation in her voice.
‘Yes, I’m sorry. I was working with the Admiral here on something very important and-’
“Quiet, please. I am not here to scold you. You, on the other hand,” Yvonne hardened her tone and strode right past Russell to slam her hands on Natori’s desk. “You will make an announcement today, to the full crew, explaining who and what she is! This has gone on long enough, Mr. Kaczynski!”
“Now see here my good woman-”
“I will see nothing! We all risked our lives to come out here and now the lights dim and no one knows what is happening. VI’s begin to speak German on rare occasions.”
‘Scheiße.’
“Strangely detailed treatises on the Cauthan come to our mailboxes penned by a mysterious someone known only as ‘Io’,” Yvonne continued on, seeming in no hurry to stop. Natori stood and held up a hand in a plea for calm. The frenchwoman stood upright and crossed her arms under her bust, cocking her head at him. “Well?”
“I estimated the truth to be more dangerous than the lie, madame,” he replied firmly. “We can discuss this matter in private-”
“We will do no such thing! She is a person, Natori! Look at her!” Yvonne demanded as Io quickly vanished. “Io, please, return to us. Good, thank you dear. Now look at her Natori! Military secrets do not have free will! She does! You should hear the stories Gerard has for me each night of their lab work together. It has been but two days and he is smitten! When they met he thought she was a Prussian spy!”
Io participated in the discussion by dressing herself head to toe in a Prussian military uniform straight out of the late 1800’s, complete with a spiked helmet. “You see?!” Yvonne shrieked. “Today, Natori. Today! You can do it while we’re conducting Asha’s ultrasound if you wish for her to be out of sight and out of mind, but do it today.”
The Admiral clasped his hands behind his back and inclined his head to acknowledge Yvonne. “I will take it under consideration, Madame Dupuis. Now if you don’t mind, I would like to finish my conversation with Io and Lieutenant Winters.”
Her piece said, Yvonne turned and marched off, head held high. When the door closed behind her everyone in the room breathed a sigh of relief. ‘That woman is a force of nature. No wonder she and Gentia get along so well.’
“Indeed. Lieutenant, did you have anything else you wished to discuss today?” the Admiral wondered. Russell shook his head.
“No sir, that was all. I’m set to meet my wife in hydroponics after this and if they want me there I’ll hang around for Asha’s visit with the doctor,” he explained.
“Perfect. Thank you both. I will keep you abreast of any developments at the Forge. In the meantime… I am left to consider if and how to announce to a crew of around two thousand souls that they share their home with a fully sapient AI.”
‘You have my thanks, Admiral,’ Io said quietly and earnestly, worrying her hands together. Kaczysnki hung his head.
“My bridge crew has been exemplary on this matter but… I am sorry for not considering your own humanity more strongly in this matter, Io.”
‘I have a place among the Cauthan, Admiral. Good day to you. See you soon, sir.’ Io departed, leaving the two men in silence.
“It’s funny,” Natori mused. “The higher my rank, the more I feel I am simply along for the ride.”
“I hope to never have that problem, sir. With your permission?” Russell saluted.
“I find that an ironic statement coming from the man who gave her life, so to speak, but please go on. You are dismissed, Lieutenant. Reach out to me or the crew if our guests today have any concerns.”
“Yes sir.”
-----
“Oh, I just have to show this to Alyra!” Asha gushed for what had to be the seventh time since arriving on board the Event Horizon. The journey had taken almost three times the usual duration, but Pilot Cromwell had been insistent on slow elevation gain and acceleration for the sake of Asha’s cub. Though it was certainly prudent and part of doctrine, she was still thanked profusely by Asha and Zolta upon their arrival. With Natori having practically dismantled the ‘quarantine zone’ given the favorable readings and interactions from his scientists, Asha experienced a quick and low-weight journey to a spare room that had been prepared for them. It sat nearby Xan’s quarters, as well as those given to Russell and Veera. The berths were unused most of the time, but with the low crew count and automation, the Event Horizon was spoiled for choice regarding lodging.
Following a brief initial checkup by Dr. Dupuis, Alice had of course volunteered to take the group of Cauthan, which also included Xan and Veera, for a tour of the ship while her brother left to speak with Admiral Kaczynski. All manner of wonders had captivated Asha’s imaginations during that time, the often lower gravity allowing her to forget about the robust little cub filling her belly for a few moments. Perhaps inevitably, they eventually found themselves at hydroponics. Asha’s comment had been directed at a large display panel that sat to the left of Engineer Prakash’s little office, providing an at-a-glance summary of all the goings on within the grow rooms. Stylized rain clouds, sunbeams, sprouting shoots, and other symbols spread across the screen, which was left with a wet nose print as Asha literally stuck her face into it. She giggled as the image was momentarily disrupted, but Zolta wasn’t so enthused.
“Asha, please be careful!” her mate implored as Anita stood to greet her guests. The shock of seeing a pregnant Cauthan in an Event Horizon jumpsuit was put on momentary hold, however, as Qul’Roth chose that moment to emerge from the nearest growing lab.
“Oh, hey there Qul’Roth! It’s been ages!” Alice waved. He tilted his head and scratched at his chin tuft.
“Alice Winters of Earth, good day to you. It has been several days at most, hardly an age. These are members of the village your people are allied with? Greetings to you all. My name is Qul’Roth of Ghaela, may this meeting serve to further the Order.” Though the Ghaelen bowed politely, his large size and antlers accentuated by the closed confines of the space. Veera and Xan both had translators, and both moved between him and Asha. Zolta quickly followed suit.
“Alice Winters, did they not understand what I said?” Qul’Roth wondered.
“We understood exactly what you said,” Veera replied coolly in English, crossing her arms over her chest. “And I still don’t trust you.”
“That’s the alien that threatened to wipe us off the face of the planet?” Xan demanded. Veera affirmed with her feathers as claws came out. It was up to Alice to step between them.
“Guys please, it’s alright. Their people are non-violent by law. He’d not harm any of you. Now Qul’Roth, maybe you should apologize too?” she insisted.
“Alice Winters you continue to amuse me! For what should I apologize? I did them no offense. I have never met the three of them before,” the Ghaelen pointed out. Alice nodded to one side in patient acknowledgment of his point.
“No, you didn’t. But your order did, and you’re the representative of the Order on this ship. So perhaps in that capacity you do.”
“Why should I apologize for suggesting actions to be taken in the common good?” Qul’Roth wondered. Alice sighed heavily, but given his truly confused tone she soldiered on as the Cauthan stared tensely at them both.
“Because your actions would have killed that pregnant mother to be, and because the other three have all spilled the blood of their own kind to defend their home. Did I mention the Cauthan are primarily carnivorous and you bear a remarkable resemblance to one of their prey species?”
“By the Order! You don’t think they would-”
“Of course not, Qul’Roth!” Alice laughed deep in her belly. “Look at them. See how they defend their young, even the crippled men among them? See the intelligence in their eyes? Your Order could use a few exception clauses, I think.”
Qul’Roth spent several minutes stroking his chin in silence, minutes that Asha took to hug Zolta from behind. Eventually the Ghaelen did speak. “I will consult my people’s records, Alice Winters of Earth. There is indeed Order in defending the weak and the unknown potential of the unborn. I am not yet convinced that the uplift treaty need be re-written, but your people have certainly provided us with a case study whether we wanted it or not.”
“Can’t you just say sorry to be nice?” Alice requested. Qul’Roth snorted in surprise. “They are my guests today.”
Though Alice did not get her wish, the Ghaelen did sweep into a lower bow that almost had one of his lanky arms bump against the wall and then the ceiling. “I wish you all a pleasant stay aboard, may we all seek to further the Order.”
“I think that’s about as good as we’re gonna get,” Alice ‘whispered’ over her shoulder to Veera and Xan. They nodded, understanding at least that the large alien was not a threat. That said, they shifted to always keep themselves between him and Asha as Qul’Roth made to depart.
“Oh, and Engineer Prakash, new arugula seeds have been planted in bay number two. I believe you will find them irrigated according to all proper specifications. Good day to you.” The Ghaelen departed, having drawn the Cauthan’s attention to the shy, unassuming Indian girl who looked around at them all. She was around Asha’s height, meaning that even Zolta and Xan stood taller, to say nothing of Veera. Xan reached out a hand as Veera waved to her in recognition.
“My name’s Xan. I like your skin color, it’s very dark.”
“Xan, you little bolts for brains!” Alice yelped, slapping him upside the back of the head and causing him to immediately round on her.
“How exactly do you expect to get a mate running around acting like that, Alice?”
“My ‘mating life’ is none of your damn business, Xan! You can’t just tell a woman you like her skin tone!”
“Why not?” Xan countered, not giving an inch as Veera, Asha, and Zolta retreated a pace, content to watch the goings on unfold.
“Because it’s rude, Xan. Humans don’t do that,” Alice explained in a moderate tone. He laughed directly in her face.
“Do I look like a human to you, human?”
“No, you look like a snot nosed cripple.”
“Oh, making fun of my gimped leg now? I’m sure that’s totally acceptable among humans,” he shot back sarcastically, smiling broadly as he felt he had a winning hand.
“That’s exactly how Anita feels, Xan!”
“Oh, and what if I said I enjoy the color of her eyes? Is that wrong too? What about her glossy fur?” he enumerated for example. “Or do you mean her skin color is some sort of disability?” Alice opened her mouth but paused a moment.
“No, that’s fine. And her skin is not a disability. But you’re still a creep!”
“You humans are really confusing,” he sighed, turning to face Anita again who looked like she wanted to sink through the floor. “Sorry, I didn’t mean to offend you. I’m still getting used to humanity and I’ve really only had this one and her brother to go off of.”
“Xan, you little shit,” Alice muttered, allowing the interaction to proceed apace as the acolyte priest re-offered his hand to the engineer. She looked at him with more than apparent confusion on her face.
“Ah, I’m a death priest,” he explained. That did not help his position. “And my people have asked me to learn about how you grow food? Me and Veera here.”
“Hello Anita, it is good to see you again!” Veera said pleasantly, bringing a slight smile to Anita’s dark lips.
“Hello Veera. And it’s nice to meet you, Xan. Are these your friends?”
“Oh yeah, so this is my buddy Zolta. He’s a smith. And that’s Asha, his mate,” he explained. Io’s translation program, long since installed on every piece of relevant HEL tech on board, was more than capable of translating for Anita.
“Selah to you,” she replied quietly, earning herself the proper greeting in turn as the door to the central corridors of the ship opened behind them to reveal Russell and Yvonne. The two had followed Io’s instructions to the rendezvous, having left Natori’s office essentially one after the other.
“There you are! Bonjour again, Asha. How are you feeling, my dear? Still good?” Yvonne wondered. When the Cauthan pointed to her bare ears, the frenchwoman sighed and looked about. Xan was using Russell’s translators, so no further mobile devices were forthcoming. She turned to the ceiling instead. “Io, are you there, little Prussian?”
Russell did his best to contain himself, snickering in the background until the door opened again and one of the Event Horizon’s maintenance drones appeared and doused his backside with water. Yvonne and the rest took their turn for a laugh at his expense, except for Anita, of course, who began writing up a support ticket to the drone maintenance division. She gasped as her screen was wiped blank.
‘I am here, Madame Dupuis. And good morning, Anita Prakash. My name is Io. I will be assisting you and the rest of the ship’s crew from now on under Admiral Kaczynski’s orders. Oh, and Asha, this is what Yvonne said to you.’
Io’s translation had the Cauthan mom waving her feathers in understanding. “Isn’t she just the most useful little spirit? Please tell her I’m doing well and that the cub is feeling very active today.” Xan and Zolta found themselves nodding in agreement, the latter rubbing his mate’s belly soothingly.
“Perfect. Are you ready for your real checkup then, Asha? Zolta, you are welcome to attend as well. Is there anyone else you would like there with you?” Yvonne wondered. Anita was left to just watch the goings on, not even her own terminal belonging to her anymore.
“Veera, would you mind?” The words were barely out of Asha’s mouth when the tall, striped Cauthan waved her feathers eagerly.
“Of course! I’ll be there as long as you want me! Russell, I’m sorry but you can’t come.”
Asha looked ready to apologize, but the Jumper just laughed. He’d removed his shirt and was wringing it out on the floor. Io’s work was thorough. “It’s no problem, Asha. I wasn’t going to ask,” he assured her. “You do whatever you need to do to feel safe and secure. If you need me just let Io know. She can find me anywhere.”
“Oh la la,” Yvonne murmured appreciatively.
“Yvonne!” Alice shouted, utterly mortified following an unnaturally long period of silence for her.
“He’s happily mated,” Veera insisted. She had found the Dupuis couple to be nothing but polite, but didn’t know them well at all. Yvonne smiled.
“As am I, Veera. I simply appreciate the male form when I see it. Now then, shall we my dears?” Yvonne suggested. “Io, if you would accompany us for purposes of communication and transportation?”
‘It would be my pleasure, Doctor. Sir, I’ll be around.’
“Have a good time!” Russell called as Yvonne led Asha, Veera, and Zolta off to the nearest tube station. With Io at the helm, calibration of the pods for a pregnant woman was a trivial affair. Alice in particular looked sore at having been left behind.
“Try not to look so put out about it,” her brother insisted kindly, throwing an arm around her shoulder. She pushed him off with a grin.
“You’re still soaked.”
“She’s definitely got her particular brand of humor, that little Prussian.”
‘I heard that, sir!’
“Could someone please explain what’s going on?” Anita requested shyly from her seat, really only familiar with Alice among those who were left in her hallway.
“You mean Io? She’s Russell’s spirit guardian,” Xan explained confidently. When the confused and defensive look on Anita’s face didn’t change, even after a long moment of his staring at it in an attempt to decipher human mood, he gave up and turned to the Winters siblings. “I don’t think she gets it, guys.”
“You’re the worst, you little punk,” Russell laughed. “Sorry for my friend. Io’s my VI. She became sapient. Secret’s out. Not much more I can say cause I don’t know how it works. If you need help just ask.” As if to demonstrate, he called out to the ceiling. “Hey Io, can you ask Veera if she watered her orchids yet or if she wants me to do it?”
After a short moment, Io’s germanic accent replied. ‘She says you should go ahead, sir.’
“I-I can do that from here if you like?” Anita offered. Russell nodded in thanks.
“Appreciate that. So what are the two of you going to do?” he wondered. Alice took her turn to explain.
“Antoth and Thantis want Xan to prepare something of a report on how we grow food. Natori brokered some sort of agreement to grow their crops up here back when you grabbed that giant skull. Gotta hand it to Antoth, he’s a cautious one. I heard he inspected every single lantern we delivered himself before sending them over to Staroth and his men.”
“That’s Antoth for you! Best sun priest of my lifetime!” Xan insisted proudly.
“There have only been two sun priests during your lifetime,” Russell guessed.
“My point still stands!” To Xan’s great surprise, Anita actually giggled, though the moment he turned her way she fell silent again. He waved his crest feathers at her absentmindedly before turning back to Russell.
“What about you? Going to stick around?”
“No, there’s actually somewhere I need to be,” Russell told them, surprising both Xan and Alice.
“Where are you off to then, bro?”
“Armory. My weapons haven’t been properly cleaned in almost a year, and you never know when you’ll need to know the local quartermaster,” the Jumper explained sagely.
“Fair warning, Russell, he’s good friends with the two you put into the hospital last week,” Alice told him. He shrugged.
“And I’d be happy to do it again. Have fun you three!” Alice was left shaking her head as Russell departed from whence he’d come.
“What a hyrven,” Xan declared.
“You’re one to talk, Xan. All high and mighty now that you got turned down. Speaking of which, where is your hyrven?” Alice wondered.
“He’s not my hyrven,” Xan countered, waving away her reminder about Eris. “But I think they left him with Lachlan.”
“Huh. Here Anita, want to see something cool?” the xenoanthropologist offered, placing a ‘call’ to Lachlan’s signal planetside after a quick authorization which was approved, of course, by Io.
“Lassie? That you?” Lachlan’s voice crackled to life on Alice’s tablet. They could see the forests around the village as well as plenty of crops and fields.
“Heya Lachlan, is Fenrir with you?” Alice asked. Her answer came as Lachlan pointed his helmet downward, allowing them a view of the hyrven at the end of a generous leash made of nylon. Russell and Veera rarely used it anymore and Lachlan was certainly a capable man. However, the fact that Fenrir was currently being used by the cubs of the village as some sort of Maran pony was another thing entirely. “And you call me crazy?” Alice hissed at Xan.
“No one says you both can’t be crazy,” the Cauthan shot right back as Lachlan delivered his current charge back to the gate. Gentia’s acolytes could be seen there, and to a woman they all had worried looks on their faces. Gentia herself however was observing with patience and curiosity, while her mate scribbled on a fresh sheet of vellum at her side. He’d proven insatiable since restoring his sight. Ursol was next in line, and Lachlan made sure Fenrir was calm and had a drink of water before taking his next rider on a little walk.
“So Lachlan, how did this happen?” Alice demanded accusingly as Ursol squealed with delight.
“Don’t look at me, lassie! It was the old man’s idea,” the Marine insisted. She sighed as Anita whispered that Cauthan children were ‘super adorable’.
“Alright, talk to you later Mac. Have fun!” Alice wished him farewell before glancing at Xan. “So after we teach you how to farm like a human I think we’re going to have to go through all those scrolls and figure out where Thantis got the idea for pint sized Hyrven cavalry.”
“What’s cavalry?” Xan wondered, prompting Alice to pinch the bridge of her nose and heave a silent breath. She only hoped that by the time they returned to the village there would be plenty of happy children and no skinned Fenrir.
“Anita, could I ask you to take over for now? I think I’m finally learning what Yvonne feels like all the time.”
“Sure, Alice. Xan, would you like to follow me?”
“Yeah alright,” he agreed, leading the way as his cane tapped lightly on the metal floors. “But what’s cavalry?”
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Statements from Others on Hana Kimura's Death

If you are having a crisis or need to speak to someone, please call the number below for your location. Please keep in mind that most people in this subreddit are not medical professionals, but would strongly encourage you to seek out professional resources in your area.

(US) National Suicide Prevention Lifeline
+1-(800)-273-8255 https://suicidepreventionlifeline.org/
(Canada) Canada Suicide Prevention Service
+1-(833)-456-4566
(UK) Samaritans UK
116 123
(Japan) TELL Lifeline
+81-03-5774-0992 https://telljp.com/
(Japan) Befrienders International, Tokyo
+81-03-5286-9090
International Suicide Prevention Hotlines

Statements

Statements from wrestlers and other people, compiled by u/miber3 from SquaredCircle.
Official Terrace House Show Account: Twitter | Website
The news of Hana Kimura's passing has made us speechless. We respectfully offer our deepest condolences to her family, and pray from the bottom of our hearts for her happiness in the next world.

Family

Kyoko Kimura (Mother): Twitter | Twitter2
For everyone who cheered, befriended and loved Hana, I am sorry I could not protect her. I am sorry we now have this painful memory.
If you are in pain, Hana will be be in pain, too. Please keep the cheerful memory of Hana in your hearts
In order to best put what Hana would say into words, I’ll become stronger.
To Mass Media Outlets I would like you to stop contacting the police and the Stardom office for detailed information.
I would like you to respect the privacy of the individual who has passed.
Don’t push people who are struggling to their limit like this.
Stop hurting others in the process.

Tokyo 2019-2020

Emika Mizukoshi: Instagram | Translation
That night, I just happened to be up late, so I saw her post on her story and casually replied as usual. We spoke for a bit, but something felt off, like she was not her usual self, and then she stopped replying entirely. I got worried and then saw her posts on Twitter, and rushed to her house. Unfortunately, when I got there, she was not there, so I rushed to the hospital. At the hospital, I saw a completely different person. On my way there, a part of me had believed that she was still alive. And even if she was ok, I still wanted to give her a big hug and let her know that there are people who will run to her side, that the only place she can hurt herself is inside the ring.
We had plans to go on a trip together once she leaves the house, to drink together until we’re completely wasted, and to catch up over a meal soon.
When I was on Terrace House, I also received a lot of heartless comments and was deeply hurt, which many of you probably saw broadcasted. “This is just part of being on TV.” “Die.” “Get out and leave.” Lots of people said things like this to me.
But those in the public eye are still people with real feelings. Words can truly be weapons. It’s not a matter of those in the public eye having to know what they’re getting into, or being too mentally weak.
We need to get rid of the idea that you can say anything about someone just because they’re famous.
No matter how hard I grieve, she’s never coming back. I can’t see her smile. We can’t get meals together. I can’t forget what she looked like in her last moments. I was devastated to see her like that, and I still don’t wanna believe it.
Hana, we fought sometimes. But we also had lots of fun, going shopping and watching movies together. We goofed around together, and also supported one another. You looked so cool and tough when you were wrestling, but when it came to dating and romance, you were so adorable. It’s devastating to think I can never see you again. I hope you are resting easy. Please take care. No one can hurt you now. Thank you for coming into my life. I’m sorry I couldn’t help you.
Rest In Peace.
Giuseppe Durato (Peppe): Twitter | Instagram
It's painful/hard to not be able to see/meet you again
Jungle Kyona: Twitter
For months I never left Hana's side if I could help it. It was tough, and it was painful. I fought by her side. I think our lives are connected, if only a little. I cheered her on to the very end, but alas.
We're going to give her a beautiful send-off. I pray that Hana's soul can rest easy. I won't forget the cherry blossoms we watched earlier this year when we walked back home.
I hope more beautiful flowers will blossom next year.
Kaori Watanabe: Instagram
Even though we didn’t live in the house at the same time, as someone who did live the same lifestyle it frustrates me to think maybe there was something I could’ve done.
I just hope you’re resting in a place filled with love and warmth.
May you Rest In Peace.
Kenji Yoshihara: Instagram
Regarding the passing away of Hana Kimura.
The people watching would probably find it odd if let this one pass by, and so would I, so here is my contribution.
To the people who drove a person to her grave, proclaiming on their high horses that she lacked resolution: try and do the same after stepping into her shoes. Although I wish that more people would start caring about people's hurt feelings without the need to step into their shoes. Love with your words. I feel as shocked as any member of Terrace House even though we never crossed paths. I'm sorry that I couldn't do anything for you while you were still with us.
As one of the people left behind I'm going to live my life, thinking long and hard about what I can do.
Hana-san, rest in peace.
Konami: Twitter
Niino Toshiyuki: Twitter
Reo Kanao: Twitter | Instagram | Instagram 2
I can't organize any of my thoughts.
Hana...
Something that should never have happened, has happened.
It should never have happened...
I didn't want to believe it, and didn't want to look at my phone so I left it.
I wasn't able to think about anything, and was just in a daze...
To those who contacted me, I'm sorry for worrying you all.
The unfortunate truth is that what happened cannot be changed, so I brought some flowers for Hana in her image color, pink. Hana loved the ocean, so I thought she might be here...
Hana, did you meet Yosuke?
Yosuke is the most awesome bro!
You'll definitely get along well with him.
Yosuke, you take care of her ✌︎
I can't go to where you are yet, but we'll meet again someday.
In this world... People say a lot of things about what has happened, and it's hard to know what is correct and what isn't.
But one thing I know for a fact, is that I wasn't able to protect Hana, my precious friend.
No matter how strongly I feel regret, it's not enough.
I wasn't able to protect a friend who had her whole life ahead of her.
A lot of people say things like "ignore the hate", but those who are on the receiving end of it will never, ever forget it. Those who dish it out will, though.
It's the same with bullying.
Some call it the violence of words, and that's really what it is.
When someone says something happy to you, you feel happy, right? When someone says something sad to you, you feel sad, right?
That's the truth.
What has happened can absolutely not be in vain.
My deepest condolences to Hana's family.
Thank you, Hana.
Rest in paradise, Hana.
2020.5.23
Today was the first day after quarantine that I started practicing again.
I will press on forward! Hana would be mad at me if I kept worrying about the past lol. We’ll shine for Hana
This year I picked Hana’s trademark color pink for my surfboard.
I’ll bring Hana with me to lots of different beaches!
Because she said she loves the ocean, and that she wanted to go together.
I’ll keep my promise. Definitely.
Risako Tanabe: Instagram | Twitter
Ron Monroe: Instagram
I was on LINE until noon yesterday, so I was unable to respond. It's painful, but I have to say this now. I really don't want to believe it. I wonder why Hana had to leave our world. When I went to see Hana's wrestling match, I cheered Hana so much to the point that my throat became hoarse, because I was so proud of seeing Hana work so hard! I recently came up with a new cooking recipe which I wanted to eat together with her. Hana was always up for it, she was always calm no matter how spicy the food was, and I was really surprised. When Hana praised me for being cute, she would have this shy expression. It was wonderful seeing her that way. Hana would help teach me with learning Japanese and I will never forget that. I really want to say I'm sorry because there are many things I wish to say to you more quickly and clearly. I'm crying now because I'm sad that now I'm unable to do that. I believe that even if you are in a new world, there are many people who love you. I extend my condolences to her family and thank you
Ruka Nishinori: Instagram
I hate myself for not noticing Hana's SOS. I miss her. Feelings of anger and frustration endure in my heart. I'm constantly reminded of this memory of our last meeting. Hana considered other people's feelings before her own, and I loved her for that.
Ryo Tawatari: Instagram | Translation
I should have given more consideration to her feeling. We could've understand each other rather than being stubborn. If I could have express my honest feelings I could have better understanding of her feelings. I should've listened to her when she needed that. If I could've focus on her good side, our relation could've fixed.
I remember time when we went out to hot spring, when you cooked me food when I was feeling down from my injuries, winning your title match, when house members booed us for renting a boring horror movie, when you came to support my basketball game.
She left this world before we fixed our relationship. Ive been trying to live my life without regretting my own action, but now I am thinking all day what would've happen if I could tell her "Hey what's up Hana? lets be friend again, lets hung out!"
I am not a celebrity or anything but just an athlete. I knew that hate comments would come when I entered the terrace house. There are people who told me to suck it up because that's the outcome of being famous. But is it really true? I am getting hate comments here and there every single day but I try to not care. But there are people who cannot do that. Every single Terrace House members see the comments and suffer from that, and everybody should understand that. I just don't understand how can people do that to someone that they've never met before. Do you think you are a perfect human being? Do you know that people are putting their best effort to live their life? You don't know the past that we've been through. Even now at this moment I still see hate comments. Just stop and have your life.
Rest in paradise Hana
Shion Suzuki: Instagram
Tupas Johnkimverlu: Instagram | Translation
Upon being notified of Hana's obituary, I was at a loss for words. I felt nothing but bewilderment. I still feel this way. I am too shocked over her very sudden departure.
I remember sending her a message on LINE the first time I saw her perform. I was stunned and moved at this impressive feat.
Around two weeks ago I was saying, "I want female pro-wrestlers to be featured on Ame Talk". I wish I could have seen more of Hana's wrestling.
Our last point of contact was 1 week ago. It hurts. It really hurts.
I will never forget the strong and beautiful flower that bloomed in that ring.
May you rest easy. I'm not saying goodbye. See you again.
I pray from the bottom of my heart that your soul may rest in peace.
Tupas.
Vivi Polt: Instagram | Translation
I've been (lately) watching all of the videos and photos of our memories together. That smile (remembering Hana's smile), I can't keep calm. I want to disappear from this world once. Please, someone say that all of this is just a bad dream or an episode of 13 Reasons Why (the tv show) When I wake up from this dream, I want you (Hana) to be there near my bed Come back, hug me and say "Vivi!"" again. I love you, so please do not leave me. I beg of you, please come back. Hana, I am so sorry that I could not save you.
Yume Yoshida: Instagram
Hana
I can’t believe it. I don’t want to believe it. I can’t wrap my heart around what happened.
I called and sent you a LINE as soon as I woke up yesterday but it was too late.
It kills me to know that you were feeling so hurt and keeping it to yourself and trying to deal with it alone. I couldn’t save you and your kindness and it just kills me.
Looking back all I see is your smile. You were so genuine and made everyone around you smile. You were so fierce and bright on the stage at the wrestling match.
You cooked us food, we put on face masks together, took a bath together. We had promised to go so many places together. I can’t stop crying just thinking about how I’ll never see that smile again.
Hana, you can rest now.
I will always always love you. You are loved by so many people. Thank you for everything.
May you Rest In Peace.

Panelists

Azusa Babazono (Baba-chan): Instagram story
Reina Triendl (Torichan): Instagram
Shono Hayama: Instagram
I just received the news about Hana’s passing, and I’m struggling to find a word to say to such sudden tragic news.
The thing I remember the most about Hana is her genuine, kind and loving soul, how she always cared for her friends, and how fierce she was fighting with all she’s got in pro wrestling.
I still have not been able to process this, but I’m just filled with frustration that something like this would happen.
May she Rest In Peace.
Tokui Yoshimi: Instagram
Pro wrestler Kimura Hana has passed away.
When I think about how a young person's future was lost, about the sadness of all the people who were close to her, as someone who had the opportunity to be involved in the program, I have indescribable and hopeless feelings.
When I made a huge mistake (implying his tax evasion scandal), it is understandable that I would be criticized and scolded. But Hana's situation is different. She did not do anything that would call for such outrageous criticism.
She received terrible comments from strangers who, after leaving their comments, went on with their normal lives at work and at school and out to eat.
But people who received those comments cannot live a peaceful day.
They wake up in the morning and check SNS and see hateful comments.
In the afternoon and at night before going to bed, they will read more of those comments. This may have been the life that Hana lived each day, and I imagine that she was suffering.
Death is scary for everyone.
However, when I think about the fact that her suffering drove her to choose death, I have no words.
I am asking myself whether there was something I could have done to ease her feelings.
If there is anyone out there right now suffering as well, I want you to distance yourself from social networking sites. I imagine that there is a huge difference in your feelings whether or not you see such comments.
I will do my best to accept the reality of what has happened, and I will forever remember her incredible talent and bright happiness.
The death of Hana Kimura is a real tragedy and, as a member of the Terrace House team I sincerely wonder whether I could have done more to better protected Hana in some way.
Also, I wonder whether it is possible for us all, off-line and especially also on-line, to create a kinder, more loving world in which we do not hurt and damage others, even inadvertently.
My thoughts and prayers today are with you, Hana, and with your family and friends.
Ryota Yamasato: Twitter | Twitter2
I would like to express my heartfelt condolences to Hana Kimura. Suddenly, I didn't know what to say and the time passed. When I thought of Mr. Kimura, I couldn't sort out the words immediately. Under such instability, I cannot understand how my own words are interpreted.
Instead, I hesitated to speak for a while. Now, I take the reality, and I strongly feel why I didn't notice the anxiety behind the fact that I was acting powerfully on the screen, or I could not do anything. We pray for the souls. -Ryota Yamazato

Opening New Doors

Aio Fukuda: Instagram
First I’d like to pray and share these photos of my favorite place Okinawa for not only Hana, but everyone who have lost their lives due to cyber bullying and bullying. May you rest and have a better afterlife and enjoy your view from above.
I have felt so many emotions and also learned from being in public eye. Before I went on television, I used to say whatever I wanted about whoever I wanted with my friends. I used to think if they don’t like it they need to just ignore the comments and move on. One thing I’ve learned from getting hateful comments from people I don’t know was that it’s a lot. Even if you thought you could handle it, once you’re in the position it’s so much harder to just ignore it than you think. Especially if you’re a weak person who hides behind a screen and sends hateful comments to people you’ve only seen on tv, you’ll never be able to endure it.
I just don’t want this to happen again.
To those of you writing stupid comments on social media, I hope you can see that you’re just a sad person if you don’t learn from this. Instead of writing dark and negative comments, why don’t you think of something positive and happy that can make someone smile a little?
Just think a little more.
Maya Kisanuki: Twitter
Mizuki Haruta: Twitter
Seina Shimabukuro: Instagram
Shunsuke Ikezoe: Instagram story
Tsubasa Sato: Instagram
My heart still hurts. I apologize that this is coming from someone who has never met her. In a state of shock, I can't think of anything else. When I think about Hana-san and the people around her, I feel very sad. I pray for Hana's soul.
Yui Tanaka: Instagram story
We’ve never met or spoke, but I just couldn’t ignore it. It has been on my mind all day since yesterday. I wondered if it’s something I can speak up about.
Criticism and talking bad about someone is not the same thing. When someone calls you ugly or tells you to die, all you can do is stay quiet. It’s hard to ignore it even when people tell you that you don’t know these people, and you’ll never meet them. Even if you were prepared for all that comes with becoming a public figure, one day something just snaps.
I feel like it’s unfair for me to speak up when it’s too late. But we need to think about it. Even in just everyday life, I want to learn from this and grow more.
May her soul Rest In Peace.
Yuudai Arai: Instagram Story

Aloha State

Anna Haneishi: Twitter
Avian Ku: Twitter
Cheri Lavoie: Instagram
Pretty much everything I endured from my experience on Terrace House was complete torture. It is such a great loss to lose a soul due to the brainwashing done to people by a painted tv Program. Your life will not be in vain #RIPHANA The best thing I got out of terrace house right here... go ahead and cyber bully me for my laughI did not watch any seasons after I was in mine because I just could not. I feel your pain Hana I did not know you but I know you so well.
Lauren Tsai: Twitter | Translation
It's truly a tragedy. Hana Kimura's heart has left this world. RIP.
Our world is connected with our words and our actions, one by one. Those who write hateful comments are cowards. How do you live like this? A world built on hate will surely collapse. Our purpose in this world is to love one another.
Chikako Fukuyama: Instagram story
Yusuke Aizawa (Eden Kai): Twitter

Boys & Girls In The City

Arisa Ohata: Instagram story
Kurumi Nakada: Twitter
Momoko Mitsunaga: Instagram story
Minori Nakada: Twitter
This is a clip from detective Conan, someone below translated/interpreted it, it is basically saying, that words can hurt people and cannot be taken back.
Riko Nagai (Rikopin): Instagram story

Boys x Girls Next Door

Frankie Chi: Instagram story
Michiko Yamanaka: Instagram
Midori Takechi: Instagram story | Instagram story English
Momoko Takeuchi (Chanmomo, Momo-chan): Twitter | Twitter
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